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B771720 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
9/17/2019 2:43:00 PMAUrankAdminAquanim before revert after revert
9/17/2019 2:40:18 PMAUrankAdminAquanim before revert after revert
9/17/2019 2:35:35 PMAUrankAdminAquanim before revert after revert
9/17/2019 2:33:15 PMAUrankAdminAquanim before revert after revert
9/17/2019 2:31:54 PMAUrankAdminAquanim before revert after revert
Before After
1 It's a fairly common request that I think I've heard from several people. The main problems I perceive are 1 It's a fairly common request that I think I've heard from several people. The main problems I perceive are
2 \n 2 \n
3 - What unit does antisub go on? The only real contenders IMO are Harpy, Revenant and Trident and even those are not really great aesthetically. Any of those units getting to fire their main weapons underwater would probably hose a lot of Amph. 3 - What unit does antisub go on? The only real contenders IMO are Harpy, Revenant and Trident and even those are not really great aesthetically. Any of those units getting to fire their main weapons agaisnt underwater targets would probably hose a lot of Amph.
4 - All of the reasons advanced pertain to commander interactions rather than amphfac. I don't think sea-Amphfac is in need of a nerf at present. Furthermore Amphfac's anti-air is mediocre at best against Gunships. 4 - All of the reasons advanced pertain to commander interactions rather than amphfac. I don't think sea-Amphfac is in need of a nerf at present. Furthermore Amphfac's anti-air is mediocre at best against Gunships.