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B771720 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
9/17/2019 3:11:21 PMEErankAdminAnarchid before revert after revert
9/17/2019 3:04:54 PMEErankAdminAnarchid before revert after revert
9/17/2019 3:03:45 PMEErankAdminAnarchid before revert after revert
9/17/2019 3:03:11 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]What unit does antisub go on? The only real contenders IMO are Harpy, Revenant and Trident and even those are not really great aesthetically.[/quote] 1 [quote]What unit does antisub go on? The only real contenders IMO are Harpy, Revenant and Trident and even those are not really great aesthetically.[/quote]
2 Harpy is probably the easiest to make work both aesthetically and balance-wise. 2 Harpy is probably the easiest to make work both aesthetically and balance-wise.
3 \n 3 \n
4 [b]Aesthetics[/b]: 4 [b]Aesthetics[/b]:
5 - Drop vertically an unpowered torpedo as an alternative to firing the purple missile. 5 - Drop vertically an unpowered torpedo as an alternative to firing the purple missile.
6 \n 6 \n
7 - Like with Duck, firing this torpedo enters reload and prevents the normal weapon firing until reloaded. 7 - Like with Duck, firing this torpedo enters reload and prevents the normal weapon firing until reloaded.
8 \n 8 \n
9 - When torpedo enters water, it arrests a large share of its inertia, activates its engines, and becomes more or less Seawolf torpedo locked at the same target at which it was fired. 9 - When torpedo enters water, it arrests a large share of its inertia, activates its engines, and becomes more or less Seawolf torpedo locked at the same target at which it was fired.
10 \n 10 \n
11 - Rule of cool is satisfied in a two-stage weapon with clear physics. 11 - Rule of cool is satisfied in a two-stage weapon with clear physics.
12 \n 12 \n
13 [b]Balance[/b]: 13 [b]Balance[/b]:
14 - Amph AA sucks against heavy gunships because it is very burst based. Harpy is light, so it won't be that meaningfully good - the alpha will often result in actual kills. 14 - Amph AA sucks against heavy gunships because it is very burst based. Harpy is light, so it won't be [i]that[/i] hard to burst dead with an Angler.
15 \n 15 \n
16 - Harpy does not do that much alpha or DPS, and if it shoots at amphs in water, that DPS will further be reduced by innate amph regen. 16 - Harpy does not do that much alpha or DPS, and if it shoots at amphs in water, that DPS will further be reduced by innate amph regen.
17 \n 17 \n
18 - The antisub version of the weapon can be inferior to the anti-surface weapon for reasons. Could even be a normal torpedo, really. Kind of a last ditch measure, though. 18 - The antisub version of the weapon can be inferior to the anti-surface weapon for reasons. Could even be a normal torpedo, really. Kind of a last ditch measure, though.
19 \n 19 \n
20 - Harpy is already kind of the jack of all trades, master of none in the gunship factory. Anti-ground, anti-air, anti-raider, anti-heavy. If it's also meager anti-sub, that's just what it tends to do elsewhere. 20 - Harpy is already kind of the jack of all trades, master of none in the gunship factory. Anti-ground, anti-air, anti-raider, anti-heavy. If it's also meager anti-sub, that's just what it tends to do elsewhere.
21 \n 21 \n
22 [quote]All of the reasons advanced pertain to commander interactions rather than amphfac. I don't think sea-Amphfac is in need of a nerf at present.[/quote] 22 [quote]All of the reasons advanced pertain to commander interactions rather than amphfac. I don't think sea-Amphfac is in need of a nerf at present.[/quote]
23 I am not sure this will be that much of a sea-Amph nerf. If it turns out to be too meaningful though, i guess sea amph can be buffed somewhere else in return; but i am not sure how that would play out at all. 23 I am not sure this will be that much of a sea-Amph nerf. If it turns out to be too meaningful though, i guess sea amph can be buffed somewhere else in return; but i am not sure how that would play out at all.
24 \n 24 \n
25 Will people start gunships in 1v1? If the projected outcome is people fac switching later in game to gunship instead of plane because plane is no longer the only way to kill underwater targets from above, or picking gunships as a second factory more often in teamgames, i count that as a win for game quality in general. 25 Will people start gunships in 1v1? If the projected outcome is people fac switching later in game to gunship instead of plane because plane is no longer the only way to kill underwater targets from above, or picking gunships as a second factory more often in teamgames, i count that as a win for game quality in general.