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B771720 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
9/17/2019 3:31:42 PMAUrankAdminAquanim before revert after revert
9/17/2019 3:28:04 PMAUrankAdminAquanim before revert after revert
9/17/2019 3:26:25 PMAUrankAdminAquanim before revert after revert
Before After
1 I think that antisub-Harpy potentially eliminates certain gameplay patterns (most obviously Duck/Seawolf runbys and harassment) in games where Gunship is present without adding any particularly interesting gameplay patterns in return. 1 I think that antisub-Harpy potentially eliminates certain gameplay patterns (most obviously Duck/Seawolf runbys and harassment) in games where Gunship is present without adding any particularly interesting gameplay patterns in return.
2 \n 2 \n
3 The effect seems worse than against land raiders since Harpy has to at least respect the possibility of taking return fire against land units, Duck is quite slow and Seawolf is kind of clumsy.
4 \n
3 I agree that it would be nice for dealing with silly underwater Commander shenanigans but I remain dubious about its effect on the rest of the game. 5 I agree that it would be nice for dealing with silly underwater Commander shenanigans but I remain dubious about its effect on the rest of the game.