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zero-k train units and factory

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Date Editor Before After
9/17/2019 3:56:19 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]transporting units through this maybe same like teleporting, not "navigating through"[/quote] 1 [quote]transporting units through this maybe same like teleporting, not "navigating through"[/quote]
2 Unlike teleport-tunnels, train tunnels could be continuous rather than discrete. 2 Unlike teleport-tunnels, train tunnels could be continuous rather than discrete.
3 \n 3 \n
4 They would still have UI problems (how do you control something that's obscured by terrain?), but you could still integrate train-tunnels much easier into the gameplay than you could normal ground unit tunnels. 4 They would still have UI problems (how do you control something that's obscured by terrain?), but you could still integrate train-tunnels much easier into the gameplay than you could normal ground unit tunnels.
5 \n
6 Bridges are a bit better here because they don't have the UI problem.