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[quote]why not make Revenant rockets water capable? [/quote]
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[quote]why not make Revenant rockets water capable? [/quote]
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Revenant would be my second pick before the Blastwing idea. It seems inferior to torp-Harpy for these reasons:
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2 |
Revenant would be my second pick before the Blastwing idea. It seems inferior to torp-Harpy for these reasons:
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3 |
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3 |
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4 |
- Revenant has tons of alpha. This is very good at destroying amphib units by ignoring their regen.
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4 |
- Revenant has tons of alpha. This is very good at destroying amphib units by ignoring their regen.
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5 |
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6 |
- Revenant rockets have wobble; so the torps would have to be unguided and inaccurate. Because it would be shooting at submerged targets, barely few would hit under these conditions.
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6 |
- Revenant rockets have wobble; so the torps would have to be unguided and inaccurate. Because it would be shooting at submerged targets, barely few would hit under these conditions.
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7 |
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7 |
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8 |
A
two-stage
weapon
like
proposed
for
Harpy
would
be
difficult
to
figure
out
because
Revenant
has
no
guidance
(
and
Harpy
does)
.
It
could
still
be
done
like
something
like
an
inaccurate
inverse
impaler,
but
the
inelegance
becomes
palpable.
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8 |
A
two-stage
weapon
like
proposed
for
Harpy
would
be
difficult
to
figure
out
because
Revenant
has
no
guidance
(
and
Harpy
does)
.
It
could
still
be
done
in
a
way
similar
to
an
inaccurate
inverse
impaler,
but
the
inelegance
becomes
palpable.
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9 |
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9 |
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10 |
- Revenant is fast and heavy. Low-dps, high-alpha AA that Archer is would have extreme difficulty counteracting this.
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10 |
- Revenant is fast and heavy. Low-dps, high-alpha AA that Archer is would have extreme difficulty counteracting this.
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11 |
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11 |
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12 |
[quote]How about a submersible Blastwing? Torps would work great against it so it would only really work vs unarmed stuff which is what we want - prevent shenanigans but keep raiding etc available.
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12 |
[quote]How about a submersible Blastwing? Torps would work great against it so it would only really work vs unarmed stuff which is what we want - prevent shenanigans but keep raiding etc available.
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13 |
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13 |
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14 |
Being fire-based sucks for fluff reasons though. I guess you could say it ruins the immersion. [/quote]
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14 |
Being fire-based sucks for fluff reasons though. I guess you could say it ruins the immersion. [/quote]
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15 |
Just give it a normal explosion underwater. Fire plus water turns into steam, so it explodes with a bit more real damage (and bubbles!) but no DOT.
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15 |
Just give it a normal explosion underwater. Fire plus water turns into steam, so it explodes with a bit more real damage (and bubbles!) but no DOT.
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16 |
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16 |
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17 |
Alternatively, if you look a bit closer at the model, that thing in the middle sure looks like it could be a torpedo.
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17 |
Alternatively, if you look a bit closer at the model, that thing in the middle sure looks like it could be a torpedo.
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