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B771720 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
9/18/2019 11:37:28 AMEErankAdminAnarchid before revert after revert
9/18/2019 11:21:14 AMEErankAdminAnarchid before revert after revert
9/18/2019 11:20:23 AMEErankAdminAnarchid before revert after revert
9/18/2019 11:13:29 AMEErankAdminAnarchid before revert after revert
9/18/2019 11:12:39 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]why not make Revenant rockets water capable? [/quote] 1 [quote]why not make Revenant rockets water capable? [/quote]
2 Revenant would be my second pick before the Blastwing idea. It seems inferior to torp-Harpy for these reasons: 2 Revenant would be my second pick before the Blastwing idea. It seems inferior to torp-Harpy for these reasons:
3 \n 3 \n
4 - Revenant has tons of alpha. This is very good at destroying amphib units by ignoring their regen. 4 - Revenant has tons of alpha. This is very good at destroying amphib units by ignoring their regen.
5 \n 5 \n
6 - Revenant rockets have wobble; so the torps would have to be unguided and inaccurate. Because it would be shooting at submerged targets, barely few would hit under these conditions. 6 - Revenant rockets have wobble; so the torps would have to be unguided and inaccurate. Because it would be shooting at submerged targets, barely few would hit under these conditions.
7 \n 7 \n
8 A two-stage weapon like proposed for Harpy would be difficult to figure out because Revenant has no guidance ( and Harpy does) . It could still be done like something like an inaccurate inverse impaler, but the inelegance becomes palpable. 8 A two-stage weapon like proposed for Harpy would be difficult to figure out because Revenant has no guidance ( and Harpy does) . It could still be done in a way similar to an inaccurate inverse impaler, but the inelegance becomes palpable.
9 \n 9 \n
10 - Revenant is fast and heavy. Low-dps, high-alpha AA that Archer is would have extreme difficulty counteracting this. 10 - Revenant is fast and heavy. Low-dps, high-alpha AA that Archer is would have extreme difficulty counteracting this.
11 \n 11 \n
12 [quote]How about a submersible Blastwing? Torps would work great against it so it would only really work vs unarmed stuff which is what we want - prevent shenanigans but keep raiding etc available. 12 [quote]How about a submersible Blastwing? Torps would work great against it so it would only really work vs unarmed stuff which is what we want - prevent shenanigans but keep raiding etc available.
13 \n 13 \n
14 Being fire-based sucks for fluff reasons though. I guess you could say it ruins the immersion. [/quote] 14 Being fire-based sucks for fluff reasons though. I guess you could say it ruins the immersion. [/quote]
15 Just give it a normal explosion underwater. Fire plus water turns into steam, so it explodes with a bit more real damage (and bubbles!) but no DOT. 15 Just give it a normal explosion underwater. Fire plus water turns into steam, so it explodes with a bit more real damage (and bubbles!) but no DOT.
16 \n 16 \n
17 Alternatively, if you look a bit closer at the model, that thing in the middle sure looks like it could be a torpedo. 17 Alternatively, if you look a bit closer at the model, that thing in the middle sure looks like it could be a torpedo.