1 |
[quote]This is not like the case of Rover AA because Gunships is a secondary factory and the usefulness of antisub is dependent on the terrain. [/quote]
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1 |
[quote]This is not like the case of Rover AA because Gunships is a secondary factory and the usefulness of antisub is dependent on the terrain. [/quote]
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2 |
In case of a mixed map like this, i think that it's pretty much a non-choice. You should expect the need for antisub to arise, therefore you should not pick a factory that lacks the option.
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2 |
In case of a mixed map like this, i think that it's pretty much a non-choice. You should expect the need for antisub to arise, therefore you should not pick a factory that lacks the option.
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3 |
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3 |
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4 |
Revenant
anti-uw
could
could
(
automatically)
drop
the
missiles
with
non-ignited
engines
as
depth
charges.
This
would
not
require
the
weapon
to
be
two-stage
except
maybe
to
generate
splashes
when
traversing
air/water
boundary
and
maybe
increasing
drag.
It
would
still
be
inaccurate
and
unguided,
but
it
would
be
ballistic,
and
thus
not
subject
to
losing
that
much
accuracy
from
added
distance
to
seafloor.
|
4 |
Revenant
anti-uw
could
could
(
automatically)
drop
the
missiles
with
non-ignited
engines
as
depth
charges.
|
|
|
5 |
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6 |
This would not require the weapon to be two-stage except maybe to generate splashes when traversing air/water boundary and maybe increasing drag.
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7 |
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8 |
It would still be inaccurate and unguided, but it would be ballistic, and thus not subject to losing that much accuracy from added distance to seafloor.
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