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B771720 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
9/19/2019 10:36:31 AMEErankAdminAnarchid before revert after revert
9/19/2019 10:36:16 AMEErankAdminAnarchid before revert after revert
9/19/2019 10:35:01 AMEErankAdminAnarchid before revert after revert
9/19/2019 10:34:46 AMEErankAdminAnarchid before revert after revert
9/19/2019 10:34:20 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]This is not like the case of Rover AA because Gunships is a secondary factory and the usefulness of antisub is dependent on the terrain. [/quote] 1 [quote]This is not like the case of Rover AA because Gunships is a secondary factory and the usefulness of antisub is dependent on the terrain. [/quote]
2 In case of a mixed map like this, i think that it's pretty much a non-choice. You should expect the need for antisub to arise, therefore you should not pick a factory that lacks the option. 2 In case of a mixed map like this, i think that it's pretty much a non-choice. You should expect the need for antisub to arise, therefore you should not pick a factory that lacks the option.
3 \n 3 \n
4 Revenant anti-uw could could ( automatically) drop the missiles with non-ignited engines as depth charges. This would not require the weapon to be two-stage except maybe to generate splashes when traversing air/water boundary and maybe increasing drag. It would still be inaccurate and unguided, but it would be ballistic, and thus not subject to losing that much accuracy from added distance to seafloor. 4 Revenant anti-uw could could ( automatically) drop the missiles with non-ignited engines as depth charges.
5 \n
6 This would not require the weapon to be two-stage except maybe to generate splashes when traversing air/water boundary and maybe increasing drag.
7 \n
8 It would still be inaccurate and unguided, but it would be ballistic, and thus not subject to losing that much accuracy from added distance to seafloor.