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Map Random Crags v0.6

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Date Editor Before After
9/20/2019 7:34:57 PMDErankspaci before revert after revert
9/20/2019 4:46:22 PMDErankspaci before revert after revert
Before After
1 So far this Map was my favorite: http://zero-k.info/Battles/Detail/772826 1 So far this Map was my favorite: http://zero-k.info/Battles/Detail/772826
2 here is a picture of the map: https://ibb.co/gvmtGTK 2 here is a picture of the map: https://ibb.co/gvmtGTK
3 I liked this map more than the other ones i generated before because: 3 I liked this map more than the other ones i generated before because:
4 \n 4 \n
5 - the cliffs generated some nice chokepoints and platoes. Preivious Maps also had some nice cliffs but they where mostly not contributing to the tactical gameplay either because they where to far appart or just in weird directions (parallel to the line of attack). 5 - the cliffs generated some nice chokepoints and platoes. Preivious Maps also had some nice cliffs but they where mostly not contributing to the tactical gameplay either because they where to far appart or just in weird directions (parallel to the line of attack).
6 - the flat areas where not completly flat as it was often the case in earlyer versions of this Map. This leads to nicer maps and some more tactical opportunitys. Additionaly this lead to a more broken up radar coverage, which i like because it makes the game more interesting. 6 - the flat areas where not completly flat as it was often the case in earlyer versions of this Map. This leads to nicer maps and some more tactical opportunitys. Additionaly this lead to a more broken up radar coverage, which i like because it makes the game more interesting.
7 - i would still call this map "featureless". So it is true to its descripiton. 7 - i would still call this map "featureless". So it is true to its descripiton.
8 -there where enugh mexes (i felt that there where to few in the earlyer versions) 8 -there where enugh mexes (i felt that there where to few in the earlyer versions)
9 \n 9 \n
10 How i would like to improve the Map-generator (if i would be able to destinguish C# from python): 10 How i would like to improve the Map-generator (if i would be able to destinguish C# from python):
11 -replace some of the cliffs by water. for example the mittle cliffs could be replaced by two curved lakes. this would make the maps a bit more interesting and beautiful. 11 -replace some of the cliffs by water. for example the mittle cliffs could be replaced by two curved lakes. this would make the maps a bit more interesting and beautiful.
12 -add some random Debris (like reclaimable stones, different trees, Mushrooms, whatever other ZK maps have) 12 -add some random Debris (like reclaimable stones, different trees, Mushrooms, whatever other ZK maps have)
13 -add some variation to the Ground style (Desert or maybe beach) 13 -add some variation to the Ground style (Desert or maybe beach)
14 -maybe convert some of the cliffs to narrow ridges to bring in some more diversity 14 -maybe convert some of the cliffs to narrow ridges to bring in some more diversity
15 \n 15 \n
16 Big thank you GoogleFrog for doing this. I think it is almost suitable for the small teams server. Also i would like to be able to test this on the teamsserver. last time i tried there was a message that it is deactivated on this server 16 Big thank you GoogleFrog for doing this. I think it is almost suitable for the small teams server. Also i would like to be able to test this on the teamsserver. last time i tried there was a message that it is deactivated on this server
17 \n 17 \n
18 Edit: I tricked them into playing Random Crags with big teams and it was a quite nice map: http://zero-k.info/Battles/Detail/772909?