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History of Zero k?

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Date Editor Before After
9/28/2019 9:33:59 PMPLrankAdminSprung before revert after revert
9/28/2019 9:28:13 PMPLrankAdminSprung before revert after revert
9/28/2019 9:24:24 PMPLrankAdminSprung before revert after revert
9/28/2019 8:50:39 PMPLrankAdminSprung before revert after revert
9/28/2019 8:49:22 PMPLrankAdminSprung before revert after revert
9/28/2019 8:44:16 PMPLrankAdminSprung before revert after revert
Before After
1 It's all incremental. Here's some ancient history; some dates might be wrong. 1 It's all incremental. Here's some ancient history; some dates might be wrong.
2 \n 2 \n
3 1997: a commercial game, Total Annihilation, is released ( by Cavedog Entertainment, led by Chris Taylor) . It introduces a lot of concepts such as physically simulated weapons and streaming economy. One of the reasons for its longevity is that it is highly moddable. 3 1997: a commercial game, Total Annihilation, is released ( by Cavedog Entertainment, led by Chris Taylor) . It introduces a lot of concepts such as physically simulated weapons and streaming economy. One of the reasons for its popularity is that it is highly moddable.
4 \n 4 \n
5 1998: UberHack is created by BraveSirRobin. It is a simple mod for TA with some design changes (like anti-air only targetting planes) and fixes, and becomes a popular base for other modders' work. A lot of standalone units start being created and distributed over the TA community, usually in various unit packs. 5 1998: UberHack is created by BraveSirRobin. It is a simple mod for TA with some design changes (like anti-air only targetting planes) and fixes, and becomes a popular base for other modders' work. A lot of standalone units start being created and distributed over the TA community, usually in various unit packs.
6 \n 6 \n
7 1999: TA Demo Recorder is created by a clan called Swedish Yankspankers. It is basically a mod that allows to record games and play them back (something the retail game lacked). 7 1999: TA Demo Recorder is created by a clan called Swedish Yankspankers. It is basically a mod that allows to record games and play them back (something the retail game lacked).
8 \n 8 \n
9 2001: Swedish Yankspankers figure out that TA has orthogonal camera and no ability to rotate it, which makes TA's 3D world look 2D. They decide to evolve the demo recorder into a 3D engine able to use TA content. 9 2001: Swedish Yankspankers figure out that TA has orthogonal camera and no ability to rotate it, which makes TA's 3D world look 2D. They decide to evolve the demo recorder into a 3D engine able to use TA content.
10 \n 10 \n
11 2001: Absolute Annihilation (AA) is created by Caydr. It is a decently popular TA unit pack mod based on UberHack. 11 2001: Absolute Annihilation (AA) is created by Caydr. It is a decently popular TA unit pack mod based on UberHack.
12 \n 12 \n
13 2004: first public release of Swedish Yankspankers' engine, by this time called TASpring ( which eventually became just Spring) . There's a separate infrastructure from TA ( including a lobby server that makes it easy to install mods) . AA is ported to Spring and becomes the #1 most popular mod there. People learn about Spring from TA communities. 13 2004: first public release of Swedish Yankspankers' engine, by this time called TASpring ( which eventually became just Spring) . There's a separate infrastructure from TA ( including a lobby server that makes it easy to play different mods) . AA is ported to Spring and becomes the #1 most popular mod there. People learn about Spring from TA communities.
14 \n 14 \n
15 2006(ish): Balanced Annihilation (BA) is forked from AA (by Noize), focusing on competitive 1v1 play. Also quickly becomes the #1 mod because the author of AA left. 15 2006(ish): Balanced Annihilation (BA) is forked from AA (by Noize), focusing on competitive 1v1 play. Also quickly becomes the #1 mod because the author of AA left.
16 \n 16 \n
17 2007: @Saktoth is amazed after some noob pwns him in 1v1 BA with 1 Dart by driving around his factory. "Wow, you can do that!?". Decides to make a mod where physical unit interactions are important, forking BA to create Complete Annihilation (CA), and gathers a bunch of enthusiastic players to help (these are just Spring players he met in the lobby, mostly). @[LCC]quantum[0K] helps with game design (they come up with the idea of unit roles and balancing guidelines to keep units unique); @Licho creates autohosts that ease keeping the mod played and @detrino designs an update system which automatically downloads game updates, which allows very quick development. @[LCC]jK creates the GUI framework and @CarRepairer creates GUI. @Histidine (aka KingRaptor) contributes in all areas. CA is where ZK really got its identity. 17 2007: @Saktoth is amazed after some noob pwns him in 1v1 BA with 1 Dart by driving around his factory. "Wow, you can do that!?". Decides to make a mod where physical unit interactions are important, forking BA to create Complete Annihilation (CA), and gathers a bunch of enthusiastic players to help (these are just Spring players he met in the lobby, mostly). @[LCC]quantum[0K] helps with game design (they come up with the idea of unit roles and balancing guidelines to keep units unique); @Licho creates autohosts that ease keeping the mod played and @detrino designs an update system which automatically downloads game updates, which allows very quick development. @[LCC]jK creates the GUI framework and @CarRepairer creates GUI. @Histidine (aka KingRaptor) contributes in all areas. CA is where ZK really got its identity.
18 \n 18 \n
19 2010: @GoogleFrog proposes a redesign of CA (merging CA's two factions into one and flattening the tech tree, alongside the needed factory changes). This becomes ZK. @Licho creates further infrastructure (website, later on the server) which lets ZK become a standalone game. 19 2010: @GoogleFrog proposes a redesign of CA (merging CA's two factions into one and flattening the tech tree, alongside the needed factory changes). This becomes ZK. @Licho creates further infrastructure (website, later on the server) which lets ZK become a standalone game.