Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Are you sure Cloakbots are good for new players?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/29/2019 9:48:16 AMAUrankAdminAquanim before revert after revert
9/29/2019 9:31:59 AMAUrankAdminAquanim before revert after revert
9/29/2019 8:05:01 AMAUrankAdminAquanim before revert after revert
9/29/2019 8:03:20 AMAUrankAdminAquanim before revert after revert
9/29/2019 7:52:18 AMAUrankAdminAquanim before revert after revert
Before After
1 I don't think Cloakbots are [i]easy[/i] for new players but compared to most other factories it's at least a reasonable option. 1 I don't think Cloakbots are [i]easy[/i] for new players but compared to most other factories it's at least a reasonable option.
2 \n 2 \n
3 Rovers are arguably more straightforward once one understands Scorcher but are not necessarily playable on all maps. 3 Rovers are arguably more straightforward once one understands Scorcher but are not necessarily playable on all maps.
4 \n 4 \n
5 Shieldbots are also a reasonable option but have their own difficulties in terms of unit control and force composition. 5 Shieldbots are also a reasonable option but have their own difficulties in terms of unit control and force composition.
6 \n 6 \n
7 Hover, Amph and Spider aren't completely nonviable for new players but don't seem any easier than Cloaky, and there are several maps on which each is not great. The other factories are almost entirely unsuitable for new players to learn the game with. 7 Hover, Amph and Spider aren't completely nonviable for new players but don't seem any easier than Cloaky, and there are several maps on which each is not great. The other factories are almost entirely unsuitable for new players to learn the game with as a general rule ( although if Tanks really calls to you I guess you could play that) .
8 \n 8 \n
9 Almost every unit in Zero-K is, in its own way, difficult to use optimally so a list like in the OP isn't that useful without comparison to other factories. 9 Almost every unit in Zero-K is, in its own way, difficult to use optimally so a list like in the OP isn't that useful without comparison to other factories.