Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B777950 8 on Tabula-v6.1 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/4/2019 6:53:50 PMCArankGalamesh before revert after revert
10/4/2019 6:51:21 PMCArankGalamesh before revert after revert
Before After
1 Yah, I said that in a previous discussion. Slings lose vs other artil because they have less range and don't splash. They should splash IMO. 1 Yah, I said that in a previous discussion. Slings lose vs other artil because they have less range and don't splash. They should splash IMO.
2 \n 2 \n
3 Considering they are low cost and low HP, you also get the whittle down effect of gradually losing your forces instead of keeping full damage potential on a beefier unit until HP reach 0. 3 Considering they are low cost and low HP, you also get the whittle down effect of gradually losing your forces instead of keeping full damage potential on a beefier unit until HP reach 0.
4 \n 4 \n
5 In case anyone isn't sure by what I mean by that, what I'm saying is a tremor doesn't lose any damage until it reaches 0 HP, but cost equivalent number of slings gradually lose damage as some of them die for the same amount of damage taken. It's more likely a few slings at a time will die then all of them lose 1 HP, so you'll get picked off instead of just having to repair. 5 In case anyone isn't sure by what I mean by that, what I'm saying is a tremor doesn't lose any damage until it reaches 0 HP, but cost equivalent number of slings gradually lose damage as some of them die for the same amount of damage taken. It's more likely a few slings at a time will die then all of them lose 1 HP, so you'll get picked off instead of just having to repair.
6 \n 6 \n
7 Also they're prone to get destroyed in mass by cheap options like phoenix whereas emissaries, firewalkers, lances, envoys and impalers can survive such hits. 7 Also they're prone to get destroyed in mass by cheap options like phoenix whereas emissaries, firewalkers, lances, envoys and impalers can survive such hits.
8 \n 8 \n
9 IMO their wiki description is pretty spot on: 9 IMO their wiki description is pretty spot on:
10 \n 10 \n
11 [q] While Slings are not effective against most mobile units due to the low velocity of their projectile, they can still hit large targets such as shields. This makes them a useful soft counter to small quantities of shield bot units, particular the relatively fragile and dangerous Felon. However, when encountered in larger groups linked Shield bot regeneration will be too high to overcome and the Slings will likely become ineffective. [/q] 11 [q] While Slings are not effective against most mobile units due to the low velocity of their projectile, they can still hit large targets such as shields. This makes them a useful soft counter to small quantities of shield bot units, particular the relatively fragile and dangerous Felon. However, when encountered in larger groups linked Shield bot regeneration will be too high to overcome and the Slings will likely become ineffective. [/q]
12 \n
13 EDIT: Also slings are HORRIBLE at shooting at things at higher elevation.