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Air buff?

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Date Editor Before After
10/8/2019 2:42:23 AMNZrankFlowing_Air before revert after revert
Before After
1 Relative to ground units, Airplane brings extremely quick, hard hitting damage that can wipe out units quickly, or at least badly damage them. 1 Relative to ground units, Airplane brings extremely quick, hard hitting damage that can wipe out units quickly, or at least badly damage them.
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4 Consider how Thudnerbird makes units useless by disarming them. Within 3-4 seconds, an entire ground army can be rendered ineffective. No other ground unit can do this without extremely cheesy play to be effective, or risk serious damage to your own forces if you want to be consistent. Imp/Snitch are examples of this, since they either need to be flung, cloaked, or used as mines, all of which have their downsides such as terraforming, extra cloak cost, and even just plain old friendly fire when the mines are decloaked. 4 Consider how Thudnerbird makes units useless by disarming them. Within 3-4 seconds, an entire ground army can be rendered ineffective. No other ground unit can do this without extremely cheesy play to be effective, or risk serious damage to your own forces if you want to be consistent. Imp/Snitch are examples of this, since they either need to be flung, cloaked, or used as mines, all of which have their downsides such as terraforming, extra cloak cost, and even just plain old friendly fire when the mines are decloaked.
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6 Same with Missile silo: Extremely strong, but costs a lot more than just 1 Thunderbird. 6 Same with Missile silo: Extremely strong, but costs a lot more than just 1 Thunderbird.
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8 All the Thunderbird has to care about is getting shot down, and unless the AA is so strong it wipes them out of the map, even 3 Thunderbirds can render an army of >2000metal useless, even if 2 get shot down. 8 All the Thunderbird has to care about is getting shot down, and unless the AA is so strong it wipes them out of the map, even 3 Thunderbirds can render an army of >2000metal useless, even if 2 get shot down.
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10 I will concede the point that this is in ideal conditions, but considering how rarely Thunderbird strikes fail, due to them being able to have a wide AoE and able to move in response to manuvering target, but it shows how the Thunderbird still brings an edge over ground units, namely, the rendering ineffective of them. Against porc, yes they can be shot down, but stationary targets are even worse off with Thunderbird strikes. A few decoys, or a push of ground units rapidly shuts porc down by Thunderbirding it and lowering casualties on your side. 10 I will concede the point that this is in ideal conditions, but considering how rarely Thunderbird strikes fail, due to them being able to have a wide AoE and able to move in response to manuvering target, but it shows how the Thunderbird still brings an edge over ground units, namely, the rendering ineffective of them. Against porc, yes they can be shot down, but stationary targets are even worse off with Thunderbird strikes. A few decoys, or a push of ground units rapidly shuts porc down by Thunderbirding it and lowering casualties on your side.
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12 I do concede that Ravens are not that good against porc and actually need ground forces to support them when they bomb a defended area. 12 I do concede that Ravens are not that good against porc and actually need ground forces to support them when they bomb a defended area.
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14 For Wyvern: Its fast, its strong. It can repeatedly bomb porc to death, and unless it is shot down, it will rapidly make cost against static defenses since it almost always survives doing a bombing run. Its advantage over ground units? The fact it doesn't need to walk over ground allows it to support forces far away, such as raider groups or a group of units that have penetrated deep through enemy lines. If the AA is so strong that even the Wyvern gets blocked, then in all likelihood, a raiding force will mot survive long and should probably be focused on not being turned into reclaim. 14 For Wyvern: Its fast, its strong. It can repeatedly bomb porc to death, and unless it is shot down, it will rapidly make cost against static defenses since it almost always survives doing a bombing run. Its advantage over ground units? The fact it doesn't need to walk over ground allows it to support forces far away, such as raider groups or a group of units that have penetrated deep through enemy lines, giving your army anti-porc support well into enemy territory. Did you consider how it is on-call? Unlike artillery, Wyvern does not care about having to get there to do something, or even deal with ground units that are trying to hunt it down. If the AA is so strong that even the Wyvern gets blocked, then in all likelihood, a raiding force will mot survive long and should probably be focused on not being turned into reclaim.
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16 Again, the reason I think Airplanes should not be stronger vs late game AA is their ability to decimate armies outside of protective AA. If AA is to be made weaker (directly or indirectly), this allows the planes to be both a viable defense option AND a devastating offense option. This will just result in a)skilled players destroying unskilled ones with air b) giving the player with an economic advantage even more military advantage if they swap to air. 16 Again, the reason I think Airplanes should not be stronger vs late game AA is their ability to decimate armies outside of protective AA. If AA is to be made weaker (directly or indirectly), this allows the planes to be both a viable defense option AND a devastating offense option. This will just result in a)skilled players destroying unskilled ones with air b) giving the player with an economic advantage even more military advantage if they swap to air.