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Faraday/air interaction

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Date Editor Before After
10/8/2019 7:27:59 PMFIranksprang before revert after revert
10/8/2019 7:27:33 PMFIranksprang before revert after revert
Before After
1 @xponen implemented a jump system that used physics, but it was deemed too janky, with newtons being a hard counter to jumps. Even impulse weapons like Ripper ( or some other unexpected interaction) sometimes made jumping fail catastrophically. 1 @xponen implemented a jump system that used physics, but it was deemed too janky, with newtons being a hard counter to jumps, and even impulse weapons like Ripper ( or some other unexpected interaction) sometimes made jumping fail catastrophically.
2 \n 2 \n
3 xponen also made amph surfacing use physics, and that has thankfully stayed part of the game without any issues. 3 xponen also made amph surfacing use physics, and that has thankfully stayed part of the game without any issues.
4 \n 4 \n
5 Let's not get into the version of Djinn that throws the unit... 5 Let's not get into the version of Djinn that throws the unit...