Post edit history
Faraday/air interaction
Before | After | ||
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1 | @xponen implemented a jump system that used physics, but it was deemed too janky, with newtons being a hard counter to jumps. Even impulse weapons like Ripper ( or some other unexpected interaction) sometimes made jumping fail catastrophically. | 1 | @xponen implemented a jump system that used physics, but it was deemed too janky, with newtons being a hard counter to jumps, and even impulse weapons like Ripper ( or some other unexpected interaction) sometimes made jumping fail catastrophically. |
2 | \n | 2 | \n |
3 | xponen also made amph surfacing use physics, and that has thankfully stayed part of the game without any issues. | 3 | xponen also made amph surfacing use physics, and that has thankfully stayed part of the game without any issues. |
4 | \n | 4 | \n |
5 | Let's not get into the version of Djinn that throws the unit... | 5 | Let's not get into the version of Djinn that throws the unit... |