Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Communications in relation to command and control

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/14/2019 4:11:58 PMCArankGalamesh before revert after revert
Before After
1 I mean, mex and exposed cons are prime raiding targets. 1 I mean, mex and exposed cons are prime raiding targets.
2 \n 2 \n
3 There are just way less targets for raiding in teams because the more teammates there are, the more commanders there are on the field so the less effective raiders are. 3 There are just way less targets for raiding in teams because the more teammates there are, the more commanders there are on the field so the less effective raiders are.
4 \n 4 \n
5 But in 1v1 you have only one commander for the whole map and placing LLTs or pickets next to every mex is expensive early on. The player who can afford to get away with exposed mexes takes a significant lead, so a big part of the game is to probe and snipe what you can without losing your raiders so that if nothing else, you keep getting information. 5 But in 1v1 you have only one commander for the whole map and placing LLTs or pickets next to every mex is expensive early on. The player who can afford to get away with exposed mexes takes a significant lead, so a big part of the game is to probe and snipe what you can without losing your raiders so that if nothing else, you keep getting information.
6 \n 6 \n
7 Heck, even if I destroy nothing, if my opponent responds to a couple of glaives probing each side of the base by building extra LLTs, I'm dead laughing because I'm not defending and I'm capturing mexes left and right. 7 Heck, even if I destroy nothing, if my opponent responds to a couple of glaives probing each side of the base by building extra LLTs, I'm dead laughing because I'm not defending and I'm capturing mexes left and right.
8 \n 8 \n
9 But if we both engage in raiding and defending to the minimum amount we can get away with, we enter this dance where the first of us to lose raiders is put a singnificant disadventage early on even if no mexes are destroyed on either side. Suddently, the one player with the raiders still standing can catch exposed cons. 9 But if we both engage in raiding and defending to the minimum amount we can get away with, we enter this dance where the first of us to lose raiders is put a singnificant disadventage early on even if no mexes are destroyed on either side. Suddently, the one player with the raiders still standing can catch exposed cons.
10 \n 10 \n
11 Maybe something like a unit requiring a certain amount of power to operate would be cool, but to require all my units to be in range of a radio tower seems a bit extreme and I really don't see how that enhances multi prong attacks. I used to be able to do it without said towers, now I need infrastructure to be able to send a scout. How is that not just a hurdle? 11 Maybe something like a unit requiring a certain amount of power to operate would be cool, but to require all my units to be in range of a radio tower seems a bit extreme and I really don't see how that enhances multi prong attacks. I used to be able to do it without said towers, now I need infrastructure to be able to send a scout. How is that not just a hurdle?
12 \n
13 EDIT: Compare that with Starcraft. What does a couple of marines, a single zealot or 4 zerglings do outside of picking off a worker? It takes ages to take down even a supply depot with so few units. Buildings in ZK are really brittle. It's not even en exaggeration to think that a single glaive/bandit/lightning tank/scorcher... can reasonably quickly take out a fusion plant.