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Communications in relation to command and control

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Date Editor Before After
10/15/2019 7:24:47 AMPLrankZenfur before revert after revert
10/15/2019 7:21:36 AMPLrankZenfur before revert after revert
Before After
1 I mean the command part wouldn't be hard to implement as a map feature to play with - and vision part (I suppose it's not part of Tarkin's suggestion) would have to be an extra work as a gadget of said map. 1 I mean the command part wouldn't be hard to implement as a map feature to play with - and vision part (I suppose it's not part of Tarkin's suggestion) would have to be an extra work as a gadget of said map.
2 \n 2 \n
3 Simple widget that would trigger on commandGiven and cancel the command if its too far from some unit X ( say radar tower or commander) is pretty simple. That might be a motivatin to learn how to mod ZK ( write widgets) @Tarkin or ask someone to do it for you. 3 Simple widget that would trigger on commandGiven and cancel the command if its too far from some unit X ( say radar tower or commander) is pretty simple. Add some SFX for event of cancelling order so the player knows that something is happening, extra points if you make command buildings display command range when selected ( easiest solution - give weapon with that range that can't shoot) . That might be a motivatin to learn how to mod ZK ( write widgets) @Tarkin or ask someone to do it for you.