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Balanced K

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Date Editor Before After
10/16/2019 9:33:12 AMEErankAdminAnarchid before revert after revert
10/16/2019 9:07:47 AMEErankAdminAnarchid before revert after revert
Before After
1 I somewhat agree with some of the points above, but with reservations. 1 I somewhat agree with some of the points above, but with reservations.
2 \n 2 \n
3 [quote]- Longrange AoE-Arty (exept merlin) being able to kill mobile units with ease but without micro (fight-command)[/quote] 3 [quote]- Longrange AoE-Arty (exept merlin) being able to kill mobile units with ease but without micro (fight-command)[/quote]
4 It should either be really bad at killing mobiles, or be able to do it automatically, but never "good at killing mobiles if you micro it". 4 It should either be really bad at killing mobiles, or be able to do it automatically, but never "good at killing mobiles if you micro it".
5 \n 5 \n
6 Units should be smart enough to use their abilities reasonably well; if a killager can kill, it shall. My thinking here is that Emissary should not be as good as it is at killing mobiles (or maybe mobiles can be made worse at dying to killager, e.g. with idle dodge unitai?) 6 Units should be smart enough to use their abilities reasonably well; if a killager can kill, it shall. My thinking here is that Emissary should not be as good as it is at killing mobiles (or maybe mobiles can be made worse at dying to killager, e.g. with idle dodge unitai?)
7 \n 7 \n
8 [quote]- Arty-proof porc (razor, faraday, gauss in armored state)[/quote] 8 [quote]- Arty-proof porc (razor, faraday, gauss in armored state)[/quote]
9 I think trading resistance to artillery for weakness to direct assault (gauss vs stinger) is a valid tradeoff. But in many cases it feels like the amount of resistance gained is too large, especially for the cheaper turrets if they can be actively repaired. 9 I think trading resistance to artillery for weakness to direct assault (gauss vs stinger) is a valid tradeoff. But in many cases it feels like the amount of resistance gained is too large, especially for the cheaper turrets if they can be actively repaired.
10 \n 10 \n
11 [quote]- super heavy-porc: cerberus, desolator, lucifer (why do they exist at all? what makes them necesarry in this game?)[/quote] 11 [quote]- super heavy-porc: cerberus, desolator, lucifer (why do they exist at all? what makes them necesarry in this game?)[/quote]
12 Ideally they introduce single points of failure: cut the power, and your super duper defensive line is now just shooting practice for fleas. However, it's way too easy to provide reduntant and hardened connections. 12 Ideally they introduce single points of failure: cut the power, and your super duper defensive line is now just shooting practice for fleas. However, it's way too easy to provide reduntant and hardened connections.
13 \n 13 \n
14 Reducing Pylon link range would make that a lot more difficult. In an extreme case, consider whether you would be afraid of a Desolator linked using Solars (which shut down when you damage them) or Winds (which blow up when you sneeze on them).
15 \n
14 [quote]- terraform (nice feature but horrible impact on gameplay as it strenthens arty-proof porc)[/quote] 16 [quote]- terraform (nice feature but horrible impact on gameplay as it strenthens arty-proof porc)[/quote]
15 I think there should be way more terrain-destroying weapons, and all factories should have terraform-busting units - ideally, integrated with UnitAI. Some steps were taken in this direction (Ogre and Ripper will now gladly shoot obstacles with minimal hassle), but not enough. Samesaid Ripper could automatically destroy walls around walled mexes etc. 17 I think there should be way more terrain-destroying weapons, and all factories should have terraform-busting units - ideally, integrated with UnitAI. Some steps were taken in this direction (Ogre and Ripper will now gladly shoot obstacles with minimal hassle), but not enough. Samesaid Ripper could automatically destroy walls around walled mexes etc.
16 \n 18 \n
17 But many factories are completely SOL when dealing with e.g. a buried outlaw (everything besides tank, plane, maybe rover?), sunken fusion, or even a terramex. 19 But many factories are completely SOL when dealing with e.g. a buried outlaw (everything besides tank, plane, maybe rover?), sunken fusion, or even a terramex.
18 \n 20 \n
19 Constructors don't count for this purpose, especially as they cannot be given terraform-defeating UnitAI. 21 Constructors don't count for this purpose, especially as they cannot be given terraform-defeating UnitAI.
20 \n 22 \n
21 [quote]- snipers (ok, those at least cost energy) 23 [quote]- snipers (ok, those at least cost energy)
22 - area-shields in masses [/quote] 24 - area-shields in masses [/quote]
23 These are fine IMO, except for snipers being open about their role as unit-killing artillery. 25 These are fine IMO, except for snipers being open about their role as unit-killing artillery.
24 \n 26 \n
25 [quote]- cloaked roaches[/quote] 27 [quote]- cloaked roaches[/quote]
26 They are a bit unfun to play against but they aren't that degenerate IMO. 28 They are a bit unfun to play against but they aren't that degenerate IMO.