1 |
Basically because Licho wants you to always be teal, allies to be cool colours, enemies to be light colours.
|
1 |
Basically because Licho wants you to always be teal, allies to be cool colours, enemies to be light colours.
|
2 |
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2 |
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3 |
I agree that this other way is better, and maybe even allows the possibility of custom/reserved colours as some high level unlock/kudos thing. Might even be able to convince him if I put it that way.
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3 |
I agree that this other way is better, and maybe even allows the possibility of custom/reserved colours as some high level unlock/kudos thing. Might even be able to convince him if I put it that way.
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4 |
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4 |
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5 |
Anywhere here are the new enemy colours:
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5 |
Anywhere here are the new enemy colours:
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6 |
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6 |
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7 |
[img]http://i.imgur.com/zrwmK.png[/img]
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7 |
[img]http://i.imgur.com/zrwmK.png[/img]
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8 |
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8 |
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9 |
The
light
yellow
is
yellower,
and
there
are
16
now
instead
of
8
(
so
it
doesn't
repeat)
.
If
anyone
thinks
anything
clashes
or
a
colour
should
be
moved
closer
to
the
top
(
I.
E
colours
5-8
are
rare,
and
9-16
are
'almost
never')
say
so
now
(
maybe
1-4
should
include
more
greys/browns
and
not
just
be
red-orange-yellow?)
.
Colours
8-16
clash
somewhat
(
esp
the
dark
reds/purples,
13-16)
with
earlier
colours
but
it's
better
than
repeating,
so.
.
.
|
9 |
The
light
yellow
is
yellower,
and
there
are
16
now
instead
of
8
(
so
it
doesn't
repeat)
.
If
anyone
thinks
anything
clashes
or
a
colour
should
be
moved
closer
to
the
top
(
I.
E
colours
5-8
are
rare,
and
9-16
are
'almost
never')
say
so
now
(
maybe
1-4
should
include
more
greys/browns
and
not
just
be
red-orange-yellow?)
.
2-3
seem
to
clash,
but
they
are
colours
from
the
previous
version
only
a
couple
shades
FURTHER
from
eachother.
.
.
Colours
8-16
clash
somewhat
(
esp
the
dark
reds/purples,
13-16)
with
earlier
colours
but
it's
better
than
repeating,
so.
.
.
|