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Force even teams option

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Date Editor Before After
11/10/2019 2:46:06 PMGBrankthe_green_squig before revert after revert
Before After
1 I much prefer even numbers each side, but I do wonder if the dual comm situation is a niche that with sufficient practice someone could reliably achieve a decisive effect with. There have been a few occasions where I've had the extra comm inflicted on me and have been able to leverage that extra early game weight to my advantage or realised afterwards that I could have used it. 1 I much prefer even numbers each side, but I do wonder if the dual comm situation is a niche that with sufficient practice someone could reliably achieve a decisive effect with. There have been a few occasions where I've had the extra comm inflicted on me and have been able to leverage that extra early game weight to my advantage or realised afterwards that I could have used it ( e. g. @b789973)
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3 It doesn't make up for lacking an extra pair of eyes and hands a large majority of the time but it isn't always a nightmare. Perhaps it could be made less nightmarish still if some effort was made to compensate for the smaller team's APM penalty with more income. It's not enough to simply match the other side. 3 It doesn't make up for lacking an extra pair of eyes and hands a large majority of the time but it isn't always a nightmare. Perhaps it could be made less nightmarish still if some effort was made to compensate for the smaller team's APM penalty with more income. It's not enough to simply match the other side.
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5 As it stands, the game grants 2 m/s to each player regardless of whether they have comm or not and I seem to recall reading that the player with 2 comms doesn't get extra innate m/s. 5 As it stands, the game grants 2 m/s to each player regardless of whether they have comm or not and I seem to recall reading that the player with 2 comms doesn't get extra innate m/s.
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7 Perhaps a multiplier could be applied so that with just one comm you get your 2m/s, but each additional comm multiplies that figure. Perhaps with 2 comms you could get 6m/s. Maybe the APM deficit is worth even more metal than that? 7 Perhaps a multiplier could be applied so that with just one comm you get your 2m/s, but each additional comm multiplies that figure. Perhaps with 2 comms you could get 6m/s. Maybe the APM deficit is worth even more metal than that?
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9 Anyone who plays the game for a while knows that there are actually at least four resources in this game, not two. Time and attention are at least as valuable as e and m. 9 Anyone who plays the game for a while knows that there are actually at least four resources in this game, not two. Time and attention are at least as valuable as e and m.