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I would like to preface this by saying that I have never played and do not plan on playing competitive 1v1 games using the matchmaker since that is simply not a type of match I enjoy.
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If you hide casual rank display you will make it very hard to gauge team game positioning. Example: you get 4 copper ranks selecting southern part of the map and all higher ranked players clump up north. Seeing players rank in game allows people to reposition and correct their placement to support weaker (in terms of player skill) parts of map. It's a crucial piece of information for understanding your and enemy team composition.
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If you hide casual rank display you will make it very hard to gauge team game positioning. Example: you get 4 copper ranks selecting southern part of the map and all higher ranked players clump up north. Seeing players rank in game allows people to reposition and correct their placement to support weaker (in terms of player skill) parts of map. It's a crucial piece of information for understanding your and enemy team composition.
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Since there is no competitive team game matchmaking or ranking, it seems unfair to hide what little competition there is in team games.
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Since there is no competitive team game matchmaking or ranking, it seems unfair to hide what little competition there is in team games.
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I propose a few different ideas:
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I propose a few different ideas:
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1. noelo matchmaking queue for 1v1 games where people can practice without tanking their ranking
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1. noelo matchmaking queue for 1v1 games where people can practice without tanking their ranking
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2. noelo matchmaking queue for "Any x v x" games where depending on how many people queue up in x minutes you'd get that amount in a game
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2. noelo matchmaking queue for "Any x v x" games where depending on how many people queue up in x minutes you'd get that amount in a game
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3. team matchmaking queue with a new appropriate ladder
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3. team matchmaking queue with a new appropriate ladder
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