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Quake suggestions

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Date Editor Before After
12/1/2019 8:58:35 PMFIrankAdminAlcur before revert after revert
Before After
1 Let's assume the way the missile terraforms is spherical. I doubt shields block any effect volumes. Hence, if the radius of the Quake effect was 50% bigger than the radii of the big normal shields, then not actually reaching the ground would matter less. 1 Let's assume the way the missile terraforms is spherical. I doubt shields block any effect volumes. Hence, if the radius of the Quake effect was 50% bigger than the radii of the big normal shields, then not actually reaching the ground would matter less. The smoothing should be almost equal through and through, but I don't know if it's weaker near the boundaries at the moment.
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3 As the radius of a large shield is 350 elmos according to the wiki, 50% more is 525. I think one would also need to increase the price as that is about two times the current missile as far as I know. I suppose the Quake could be made heavier because of the shield problem. How much should the cost grow? 3 As the radius of a large shield is 350 elmos according to the wiki, 50% more is 525. I think one would also need to increase the price as that is about two times the current missile as far as I know. I suppose the Quake could be made heavier because of the shield problem. How much should the cost grow?
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5 However, the changes I suggested would move the role of the missile toward countering big terraforming projects at the expense of small ones. I think the distant and suddenly occurring changes in the ground can be solved by adding many dust clouds and possibly slowing down the duration to three seconds. 5 However, the changes I suggested would move the role of the missile toward countering big terraforming projects at the expense of small ones. I think the distant and suddenly occurring changes in the ground can be solved by adding many dust clouds and possibly slowing down the duration to three seconds.