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Area Mex cancels queued Extractors

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Date Editor Before After
12/10/2019 10:34:34 AMHUrankRhade before revert after revert
Before After
1 Just to be exact: Area Mex + ALT queues up the Metal Extractor first, then surrounds it with 4 Solar / Wind / Tidal, if the building placement is not obstructed of course. Then the constructor goes to the next metal spot and repeats. 1 Just to be exact: Area Mex + ALT queues up the Metal Extractor first, then surrounds it with 4 Solar / Wind / Tidal, if the building placement is not obstructed of course. Then the constructor goes to the next metal spot and repeats.
2 \n 2 \n
3 My intention with the method in my first post is to build all Metal Extractors first in an area, then surround all of them with power plants. 3 My intention with the method in my first post is to build all Metal Extractors first in an area, then surround all of them with power plants.
4 \n 4 \n
5 Area Mex + SHIFT also cancels the previously queued extractors: 5 Area Mex + SHIFT also cancels the previously queued extractors:
6 1. Use Area Mex in an area -> queues up the extractors 6 1. Use Area Mex in an area -> queues up the extractors
7 2. Use Area Mex + SHIFT in an area containing the first either partially or fully -> all the Metal Extractors in the intersection are cancelled. 7 2. Use Area Mex + SHIFT in an area containing the first either partially or fully -> all Metal Extractors in the intersection are cancelled.