Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Tremor needs a nerf

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/28/2019 9:58:27 PMBRrankManored before revert after revert
Before After
1 I think porc is fine where it is in terms of units, the problem is that terraforming has the potential to make it OP as hell at not much cost, and only a few units can counter it properly... including tremor. I think we either need weaker terraforming or more units that can counter it. 1 I think porc is fine where it is in terms of units, the problem is that terraforming has the potential to make it OP as hell at not much cost, and only a few units can counter it properly... including tremor. I think we either need weaker terraforming or more units that can counter it.
2 \n 2 \n
3 Maybe the Tremor's problem is that the game places too many roles almost solely on its back, so off course it ends up OP and overused. It solves too many problems other artillery struggle with. Enemy has lots of units in an area? Tremor. Enemy using shields? Tremor. Enemy using cloak? Tremor. Enemy using terraform or natural hills? Tremor. 3 Maybe the Tremor's problem is that the game places too many roles almost solely on its back, so off course it ends up OP and overused. It solves too many problems other artillery struggle with. Enemy has lots of units in an area? Tremor. Enemy using shields? Tremor. Enemy using cloak? Tremor. Enemy using terraform or natural hills? Tremor.
4 \n 4 \n
5 In addition to Tremor being the obvious solution to too many problems, it makes the tank fac too essential by extension. No one factory should be that essential, except maybe striders in the late game since that's their whole point. 5 In addition to Tremor being the obvious solution to too many problems, it makes the tank fac too essential by extension. No one factory should be that essential, except maybe striders in the late game since that's their whole point.
6 \n
7 I can't comment on the Funnelweb. Seems like a cool unit, seems like it might enable massive amounts of porc, but I have never used one and rarely fought against one so I dunno. It does seem fairly vulnerable, the large shield radius is a double-edged sword.