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bug in range(s) declared as shperical

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Date Editor Before After
1/14/2020 3:03:55 PMEErankAdminAnarchid before revert after revert
1/14/2020 3:01:33 PMEErankAdminAnarchid before revert after revert
1/14/2020 3:00:54 PMEErankAdminAnarchid before revert after revert
1/14/2020 3:00:08 PMEErankAdminAnarchid before revert after revert
1/14/2020 2:55:48 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] Why double calculations? I wrote about another processing. Overhead would be only in form of "if","case", etc.[/quote] 1 [quote] Why double calculations? I wrote about another processing. Overhead would be only in form of "if","case", etc.[/quote]
2 Fair. That's slightly less bad, but still has issues with short-ranged units and ray origins being attached to rotating things. 2 Fair. That's slightly less bad, but still has issues with short-ranged units and ray origins being attached to rotating things.
3 \n 3 \n
4 [quote]About re-making may be i did not wrote clearly: i meant that hit points for ray shoters shoud be the same as shot "sources", if ray-to-ray.[/quote] 4 [quote]About re-making may be i did not wrote clearly: i meant that hit points for ray shoters shoud be the same as shot "sources", if ray-to-ray.[/quote]
5 Also guns should have zero length in that case, or this happens: 5 Also guns should have zero length in that case, or this happens:
6 \n 6 \n
7 [img]https://i. imgur. com/1omPG6k. png[/img] 7 [img]https://i. imgur. com/APUFNBO. png[/img]