| 1 | I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary. | 1 | I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | A small typo: | 3 | A small typo: | 
                
                    | 4 | [quote]a special com is given to each player on their platform that has custom units and upgrades [/quote] | 4 | [quote]a special com is given to each player on their platform that has custom units and upgrades [/quote] | 
                
                    | 5 | It is a special Constructor, not a Commander. | 5 | It is a special Constructor, not a Commander. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Gameplay related (to Zero-K as a whole) issues: | 7 | Gameplay related (to Zero-K as a whole) issues: | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | * Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason. | 9 | * Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason. | 
                
                    | 10 | \n | 10 | \n | 
                
                    | 11 | * Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon. | 11 | * Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon. | 
                
                    | 12 | \n | 12 | \n | 
                
                    | 13 | \n | 13 | \n | 
                
                    | 14 | \n | 14 | \n | 
                
                    | 15 | Other low priority suggestions: | 15 | Other low priority suggestions: | 
                
                    |  |  | 16 | * Remove starting factory from Commanders | 
                
                    | 16 | * Is it possible to give constructors Fire State button? Some units built inherit this from their builder. | 17 | * Is it possible to give constructors Fire State button? Some units built inherit this from their builder. | 
                
                    | 17 | * Make different constructors have different models | 18 | * Make different constructors have different models | 
                
                    | 18 | * Some window (like in single player campaign) showing the tech-tree. | 19 | * Some window (like in single player campaign) showing the tech-tree. | 
                
                    | 19 | \n | 20 | \n | 
                
                    | 20 | The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform. | 21 | The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform. | 
                
                    | 21 | \n | 22 | \n | 
                
                    | 22 | Great work! | 23 | Great work! |