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I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary.
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I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary.
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A small typo:
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A small typo:
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[quote]a special com is given to each player on their platform that has custom units and upgrades [/quote]
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[quote]a special com is given to each player on their platform that has custom units and upgrades [/quote]
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It is a special Constructor, not a Commander.
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It is a special Constructor, not a Commander.
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Gameplay related (to Zero-K as a whole) issues:
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Gameplay related (to Zero-K as a whole) issues:
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* Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason.
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* Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason.
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* Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon.
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* Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon.
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Other low priority suggestions:
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Other low priority suggestions:
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* Remove starting factory from Commanders
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* Is it possible to give constructors Fire State button? Some units built inherit this from their builder.
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* Is it possible to give constructors Fire State button? Some units built inherit this from their builder.
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* Make different constructors have different models
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* Make different constructors have different models
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* Some window (like in single player campaign) showing the tech-tree.
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* Some window (like in single player campaign) showing the tech-tree.
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The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform.
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The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform.
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Great work!
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Great work!
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