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Map ZeroWars v1.402

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Date Editor Before After
2/13/2020 6:19:22 PMHUrankRhade before revert after revert
2/13/2020 5:51:18 PMHUrankRhade before revert after revert
2/13/2020 5:47:00 PMHUrankRhade before revert after revert
2/13/2020 5:46:40 PMHUrankRhade before revert after revert
2/13/2020 5:46:15 PMHUrankRhade before revert after revert
Before After
1 I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary. 1 I was going to suggest to make the unit building something like this, instead of factories. I was also going to suggest to change the threser into some Ultimate Picket (homing, can target jumping ground units) though this is no longer necessary.
2 \n 2 \n
3 A small typo: 3 A small typo:
4 [quote]a special com is given to each player on their platform that has custom units and upgrades [/quote] 4 [quote]a special com is given to each player on their platform that has custom units and upgrades [/quote]
5 It is a special Constructor, not a Commander. 5 It is a special Constructor, not a Commander.
6 \n 6 \n
7 Gameplay related (to Zero-K as a whole) issues: 7 Gameplay related (to Zero-K as a whole) issues:
8 \n 8 \n
9 * Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason. 9 * Kestrel plane does not take off from Airpad. Kestrel shows a reload bar after firing, however, I am not sure if it acually reloads it's weapon. That might be the reason.
10 \n 10 \n
11 * Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon. 11 * Fireflies can miss target (I tested this on idle flying bombers circling around). This might be false if it has custom weapon.
12 \n 12 \n
13 \n 13 \n
14 \n 14 \n
15 Other low priority suggestions: 15 Other low priority suggestions:
16 * Remove starting factory from Commanders
16 * Is it possible to give constructors Fire State button? Some units built inherit this from their builder. 17 * Is it possible to give constructors Fire State button? Some units built inherit this from their builder.
17 * Make different constructors have different models 18 * Make different constructors have different models
18 * Some window (like in single player campaign) showing the tech-tree. 19 * Some window (like in single player campaign) showing the tech-tree.
19 \n 20 \n
20 The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform. 21 The only thing I am not sure about are the turrets on the side. I understand the reason, of course, but they sometimes shot down spawned aircraft wandering off the platform.
21 \n 22 \n
22 Great work! 23 Great work!