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Map ZeroWars v1.41

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Date Editor Before After
2/14/2020 6:13:45 PMHUrankRhade before revert after revert
2/14/2020 12:36:04 AMHUrankRhade before revert after revert
2/14/2020 12:12:21 AMHUrankRhade before revert after revert
2/14/2020 12:11:18 AMHUrankRhade before revert after revert
2/14/2020 12:10:38 AMHUrankRhade before revert after revert
2/14/2020 12:09:47 AMHUrankRhade before revert after revert
Before After
1 Tech-tree so far 1 Tech-tree so far
2 [img]https://i. imgur. com/vcsUin4. jpg[/img] 2 [img]https://i. imgur. com/SED8RRX. jpg[/img]
3 Forgive my image editing skills 3 Forgive my image editing skills
4 \n 4 \n
5 If I may suggest, replace the neutral AA turrets with some gravity ones. Preferably ones that fire like an Outlaw, just pushing. Same range or little shorter, than current AA. Add radar jamming (or cloak?), so they do not draw fire from long range artillery. This way, aircaft that are accidentally wandering off of the arena don't get killed, just pushed back into place. 5 If I may suggest, replace the neutral AA turrets with some gravity ones. Preferably ones that fire like an Outlaw, just pushing. Same range or little shorter, than current AA. Add radar jamming (or cloak?), so they do not draw fire from long range artillery. This way, aircaft that are accidentally wandering off of the arena don't get killed, just pushed back into place.
6 \n
7 Edit: I made the image somewhat better