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Map ZeroWars v1.41

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Date Editor Before After
2/14/2020 4:34:37 AMBRrankManored before revert after revert
2/14/2020 4:33:29 AMBRrankManored before revert after revert
Before After
1 Feedback! 1 Feedback!
2 \n 2 \n
3 -Removing the big guns seems to have made the game endless due to heavy shielding that there is no way to break. Also, desolator gets spammed a lot due to being the only big gun left. I'd say lucifer and cerberus should be put back in. 3 -Removing the big guns seems to have made the game endless due to heavy shielding that there is no way to break. Also, desolator gets spammed a lot due to being the only big gun left. I'd say lucifer and cerberus should be put back in.
4 \n 4 \n
5 -Another culprit is the despawn when a new wave hits mechanic. This causes large armies with lots of heavy/assault units to never finish fighting, and so the game never ends. Maybe units should be allowed to live for 2 waves instead of 1. 5 -Another culprit is the despawn when a new wave hits mechanic. This causes large armies with lots of heavy/assault units to never finish fighting, and so the game never ends. Maybe units should be allowed to live for 2 waves instead of 1.
6 \n 6 \n
7 -The special builders are much more annoying to use than the previous factory system. Previously you could queue factories to send units into the box and reorganize them later. Now you have to either build them inside the box and keep microing units out of the way, or build them outside and micro then in. Maybe use custom facs instead of custom builders, with a single custom builder to build them. 7 -The special builders are much more annoying to use than the previous factory system. Previously you could queue factories to send units into the box and reorganize them later. Now you have to either build them inside the box and keep microing units out of the way, or build them outside and micro then in. Maybe use custom facs instead of custom builders, with a single custom builder to build them.
8 \n 8 \n
9 -Also, as already mentioned, the builders being identical is annoying, whenever its factories or builders, they should have different models. Only problem is that there aren't 11 land builder models in the game. There are exactly 11 factory models in the game however, not counting the strider hub. (Some of them are going to look weird in their new purposes, such as shipyard, but hey!) 9 -Also, as already mentioned, the builders being identical is annoying, whenever its factories or builders, they should have different models. Only problem is that there aren't 11 land builder models in the game. There are exactly 11 factory models in the game however, not counting the strider hub. (Some of them are going to look weird in their new purposes, such as shipyard, but hey!)
10 \n
11 I gotta say that, in spite of the exploits, the previous version was more enjoyable. Current version... doesn't end.