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Buildable Unit

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Date Editor Before After
2/20/2020 11:10:07 PMBRrankManored before revert after revert
Before After
1 Building power generators on the unit is a cool concept, I think. Mobile econ! If the unit's grid is isolated from the team's grid, this also limits any OPness since you can't use for overdrive, and it naturally limits your capacity to put big guns in the unit, since you have to waste precious space and 2000 metal just to power it up. 1 Building power generators on the unit is a cool concept, I think. Mobile econ! If the unit's grid is isolated from the team's grid, this also limits any OPness since you can't use for overdrive, and it naturally limits your capacity to put big guns in the unit, since you have to waste precious space and 2000 metal just to power it up.
2 \n 2 \n
3 (Although given that its not that hard to keep fusions safe currently, mobile linkable fusions might not be OP if you're paying at least 1000 or so for the base)
4 \n
3 Would factories be usable? A mobile factory unit could be fun. 5 Would factories be usable? A mobile factory unit could be fun.
4 \n 6 \n
5 A sea version of this would also be cool, but would likely make a lot of the bigger sea units obsolete (which to be fair are rarely used anyways). 7 A sea version of this would also be cool, but would likely make a lot of the bigger sea units obsolete (which to be fair are rarely used anyways).