Post edit history
Reclaim mechanics
Before | After | ||
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1 | Realism good gameplay does not make. What you are proposing are logistics, Zero-K quite intentionally doesn't have logistics, just like all its ancestors. Even just the energy grid is closer to that than any TA-like game has ever gotten. | 1 | Realism good gameplay does not make. What you are proposing are logistics, Zero-K quite intentionally doesn't have logistics, just like all its ancestors. Even just the energy grid is closer to that than any TA-like game has ever gotten. |
2 | \n | 2 | \n |
3 | I do think a TA-like game with logistics could be interesting if it were designed with them in mind from the very beginning. | 3 | I do think a TA-like game with logistics could be interesting if it were designed with logistics in mind from the very beginning. |