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Chainsaw range is too great

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Date Editor Before After
3/9/2020 7:50:01 PMUSrankruy343 before revert after revert
Before After
1 You're right - chainsaw is something that we've come to expect. It costs 900 metal - basically the cost of a new factory. We've all gotten used to it. 1 You're right - chainsaw is something that we've come to expect. It costs 900 metal - basically the cost of a new factory. We've all gotten used to it.
2 \n 2 \n
3 But I think that's the problem. It's a turret with a similar single-target DPS to the Thresher, with a range comparable to stationary artillery! It's oppressive to any air-based strategy, and our meta has morphed to adapt to it. It's half the reason that so many games devolve into porc fests - it's impossible to make productive bombing runs against positions with multiple chainsaws because the current state of AA is just too powerful. 3 But I think that's the problem. It's a turret with a similar single-target DPS to the Thresher, with a range comparable to stationary artillery! It's oppressive to any air-based strategy, and our meta has morphed to adapt to it. It's half the reason that so many games devolve into porc fests - it's impossible to make productive bombing runs against positions with multiple chainsaws because the current state of AA is just too powerful.
4 \n 4 \n
5 Of course, this is my opinion. 5 Of course, this is my opinion.