1 |
My
experience
as
an
air
player
is
that
Chainsaw
isn't
*that*
great.
Likho
can
often
ignore
it
and
Thunderbird
can
reasonably
hit
things
on
the
edge
of
its
range.
It
doesn't
have
enough
burst
damage
to
be
a
devastating
surprise
on
first
encounter,
and
after
that
since
it
is
static
it
is
pretty
easy
to
avoid
or
manage.
It
is
also
at
a
price
point
where
it
is
a
reasonable
tacnuke
target.
|
1 |
My
experience
as
an
planes
player
is
that
Chainsaw
isn't
*that*
great.
Likho
can
often
ignore
it
and
Thunderbird
can
reasonably
hit
things
on
the
edge
of
its
range.
It
doesn't
have
enough
burst
damage
to
be
a
devastating
surprise
on
first
encounter,
and
after
that
since
it
is
static
it
is
pretty
easy
to
avoid
or
manage.
It
is
also
at
a
price
point
where
it
is
a
reasonable
tacnuke
target.
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2 |
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2 |
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3 |
Artemis, on the other hand, pretty much entirely shuts out air - but at a cost where if the air player goes on using their air for defence and switches to building something else, the air player probably comes out ahead.
|
3 |
Artemis, on the other hand, pretty much entirely shuts out air - but at a cost where if the air player goes on using their air for defence and switches to building something else, the air player probably comes out ahead.
|
4 |
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4 |
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|
5 |
[quote]it outdamages the STINGER (Yes, Stinger deals more-per-shot, but when an anti-heavy turret can't keep up with your long-range turret, something's wrong)[/quote]
|
5 |
[quote]it outdamages the STINGER (Yes, Stinger deals more-per-shot, but when an anti-heavy turret can't keep up with your long-range turret, something's wrong)[/quote]
|
6 |
Chainsaw also costs twice as much as Stinger. (For that matter, Stinger itself is reasonably effective as flex-AA in some situations.)
|
6 |
Chainsaw also costs twice as much as Stinger. (For that matter, Stinger itself is reasonably effective as flex-AA in some situations.)
|
7 |
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|
7 |
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8 |
[quote]It's anti-air artillery, which makes it impossible to keep flying constructors anywhere near the front line[/quote]
|
8 |
[quote]It's anti-air artillery, which makes it impossible to keep flying constructors anywhere near the front line[/quote]
|
9 |
In general you shouldn't keep flying constructors near the front line anyway. Where possible you probably shouldn't build flying constructors at all. They die to a *lot* of stuff.
|
9 |
In general you shouldn't keep flying constructors near the front line anyway. Where possible you probably shouldn't build flying constructors at all. They die to a *lot* of stuff.
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