Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Chainsaw range is too great

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/10/2020 1:36:16 AMAUrankAdminAquanim before revert after revert
3/10/2020 1:36:03 AMAUrankAdminAquanim before revert after revert
3/10/2020 1:34:29 AMAUrankAdminAquanim before revert after revert
3/10/2020 1:33:43 AMAUrankAdminAquanim before revert after revert
3/10/2020 1:30:46 AMAUrankAdminAquanim before revert after revert
Before After
1 My experience as an air player is that Chainsaw isn't *that* great. Likho can often ignore it and Thunderbird can reasonably hit things on the edge of its range. It doesn't have enough burst damage to be a devastating surprise on first encounter, and after that since it is static it is pretty easy to avoid or manage. It is also at a price point where it is a reasonable tacnuke target. 1 My experience as an planes player is that Chainsaw isn't *that* great. Likho can often ignore it and Thunderbird can reasonably hit things on the edge of its range. It doesn't have enough burst damage to be a devastating surprise on first encounter, and after that since it is static it is pretty easy to avoid or manage. It is also at a price point where it is a reasonable tacnuke target.
2 \n 2 \n
3 Artemis, on the other hand, pretty much entirely shuts out air - but at a cost where if the air player goes on using their air for defence and switches to building something else, the air player probably comes out ahead. 3 Artemis, on the other hand, pretty much entirely shuts out air - but at a cost where if the air player goes on using their air for defence and switches to building something else, the air player probably comes out ahead.
4 \n 4 \n
5 [quote]it outdamages the STINGER (Yes, Stinger deals more-per-shot, but when an anti-heavy turret can't keep up with your long-range turret, something's wrong)[/quote] 5 [quote]it outdamages the STINGER (Yes, Stinger deals more-per-shot, but when an anti-heavy turret can't keep up with your long-range turret, something's wrong)[/quote]
6 Chainsaw also costs twice as much as Stinger. (For that matter, Stinger itself is reasonably effective as flex-AA in some situations.) 6 Chainsaw also costs twice as much as Stinger. (For that matter, Stinger itself is reasonably effective as flex-AA in some situations.)
7 \n 7 \n
8 [quote]It's anti-air artillery, which makes it impossible to keep flying constructors anywhere near the front line[/quote] 8 [quote]It's anti-air artillery, which makes it impossible to keep flying constructors anywhere near the front line[/quote]
9 In general you shouldn't keep flying constructors near the front line anyway. Where possible you probably shouldn't build flying constructors at all. They die to a *lot* of stuff. 9 In general you shouldn't keep flying constructors near the front line anyway. Where possible you probably shouldn't build flying constructors at all. They die to a *lot* of stuff.