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metal excess issue

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Date Editor Before After
3/12/2020 3:09:25 PMRUrankOntheheavens before revert after revert
3/12/2020 3:01:18 PMRUrankOntheheavens before revert after revert
Before After
1 Look, the obvious option here is to build storage. 1 Look, the obvious option here is to build storage.
2 \n 2 \n
3 It has always amused me how some people see storage as some totally useless gimmick, that harms the team... Yet in my experience when you play rich metal maps 5-6 storages is almost mandatory from mid to lategame. In extreme cases when you need big burst building reserves even 10+. 3 It has always amused me how some people see storage as some totally useless gimmick, that harms the team... Yet in my experience when you play rich metal maps 5-6 storages is almost mandatory from mid to lategame. In extreme cases when you need big burst building reserves even 10+.
4 \n 4 \n
5 People don't seem to realise 500 metal reserve just makes you SO confined in terms of your metal spending options its not even funny. 5 People don't seem to realise 500 metal reserve just makes you SO confined in terms of your metal spending options its not even funny.
6 \n
7 Edit: I can already foresee some guys going "storage is metal lying in waste just spam units..." It is 100m for one unit. When unitballs worth 20k are roaming around I believe you can spend 500-600m for a lot of freed up micro.