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Zero-K v1.0.4.1 - v1.0.4.6 + Quickmatch

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Date Editor Before After
4/11/2012 3:51:22 AMCArankPxtl before revert after revert
Before After
1 @jseah - are you sure it works that way? I'd assumed it took the naive approach. 1 @jseah - are you sure it works that way? I'd assumed it took the naive approach.
2 \n 2 \n
3 Y'know, assuming that energy-in correlates to metal out. This could create its own problems: if you have a fusion on a single mex going full overdrive and everybody else has an intelligent layout of 1 solar next to 1 mex each on 5 mexes? Mr. Fusion looks, to the game, like he's got 90% of the input into the overdrive and gets 45% of the overdrive back, never mind that *his* overdrive is pathetically wasteful. 3 Y'know, assuming that energy-in correlates to metal out. This could create its own problems: if you have a fusion on a single mex going full overdrive and everybody else has an intelligent layout of 1 solar next to 1 mex each on 5 mexes? Mr. Fusion looks, to the game, like he's got 90% of the input into the overdrive and gets 45% of the overdrive back, never mind that *his* overdrive is pathetically wasteful.
4 \n
5 But yeah, if overdrive provides 50% of their metal income back, so should mexes. I'm honestly surprised that the overdrive-oriented change happened *before* the mex one.