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Zero-K v1.0.4.1 - v1.0.4.6 + Quickmatch

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Date Editor Before After
4/11/2012 4:27:55 PMCArankPxtl before revert after revert
4/11/2012 4:26:56 PMCArankPxtl before revert after revert
Before After
1 How is the player's "proportion" of the overdrive economy determined? Is it his contribution of energy into the overdrive grid? Couldn't this be used to cause teammate E to *drop* as a single player takes disproportionately large amounts of the overdrive? 1 How is the player's "proportion" of the overdrive economy determined? Is it his contribution of energy into the overdrive grid? Couldn't this be used to cause teammate E to *drop* as a single player takes disproportionately large amounts of the overdrive?
2 \n 2 \n
3 . . . nevermind, I just ran the numbers. You need like 14 players on a team and the eco player to build a sing per-mex while his teammates have 1 fusion per-mex before a teammate building energy can actually cause his teammates' E to *drop*. 3 . . . nevermind, I just ran the numbers. You need like 14 players on a team and the eco player to build a sing per-mex while his teammates have 1 fusion per-mex before a teammate building energy can actually cause his teammates' overdrive M to *drop*. So using the overdrive-keeping mechanic can't result in "stealing" M that way. . . although there are other permutations I haven't considered.