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i bet if it was well enough designed it could be limited by things like:
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i bet if it was well enough designed it could be limited by things like:
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only counting the team that wins
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only counting the team that wins
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using the % chance of a units use as its % influence over costs (so experimenting with units has less effect then using them consistently)
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using the % chance of a units use as its % influence over costs (so experimenting with units has less effect then using them consistently)
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a
means
few
to
stabilize
the
balance:
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a
means
to
stabilize
the
balance:
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maybe waves ~ balance influence occurs @ 5% per day.. so that a 20 day cycle is one meta cycle inline with new units and stuff
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maybe waves ~ balance influence occurs @ 5% per day.. so that a 20 day cycle is one meta cycle inline with new units and stuff
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a way to mitigate inflation =P
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a way to mitigate inflation =P
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to be honest idk how all the issues you mentioned get solved but if they did get solved after a while the game would present you no units not considered effective for the price
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to be honest idk how all the issues you mentioned get solved but if they did get solved after a while the game would present you no units not considered effective for the price
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but maybe that's not fun > kinda like pokemon has useless status moves for stupid people to instantly identify.. if pokemon moves are all super balanced then players would sweat and develop anxiety
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but maybe that's not fun > kinda like pokemon has useless status moves for stupid people to instantly identify.. if pokemon moves are all super balanced then players would sweat and develop anxiety
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too much strategy makes the right choices less clear cut and this makes it more like 'GO' (the chess like game) and less like beer pong
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too much strategy makes the right choices less clear cut and this makes it more like 'GO' (the chess like game) and less like beer pong
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fads would strangely get balanced too.. so if it was fun to make reef every game they would cost more until it was average fun =/
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fads would strangely get balanced too.. so if it was fun to make reef every game they would cost more until it was average fun =/
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