1 |
I
haven't
seen
the
replay,
but
if
I
were
to
give
tips
it
would
be:
|
1 |
I
haven't
seen
the
replay,
but
if
I
were
to
give
general
tips
they
would
be:
|
2 |
1. Excessing is an emergency, avoid it basically at all costs and if you are excessing then unless the thing you're currently paying attention to will win you the game IMMEDIATELY? Go build some caretakers or energy or otherwise spend metal. If the reason for excess is energy stall then put the constructor you've just started building energy on maximum priority.
|
2 |
1. Excessing is an emergency, avoid it basically at all costs and if you are excessing then unless the thing you're currently paying attention to will win you the game IMMEDIATELY? Go build some caretakers or energy or otherwise spend metal. If the reason for excess is energy stall then put the constructor you've just started building energy on maximum priority.
|
3 |
2. Spam radar everywhere. EVERYWHERE. It's cheap. After 5 minutes in you should have at least 5 radar providing coverage of every area of the map you have access to. One radar per minute of game time is probably a good rule of thumb for you at this stage. :D
|
3 |
2. Spam radar everywhere. EVERYWHERE. It's cheap. After 5 minutes in you should have at least 5 radar providing coverage of every area of the map you have access to. One radar per minute of game time is probably a good rule of thumb for you at this stage. :D
|
4 |
3. Never commit your forces to a losing battle, retreat and go elsewhere (and if a battle is hopeless and there's nothing you can do? don't stare at it mournfully, go do something else elsewhere!). You can try a few combinations in a skirmish vs null AI by using the `/cheat` command. Though a good rule of thumb is "who has more metal in their army?". Try watching games and selecting various armies to see their metal values, normally the more expensive army wins. :D
|
4 |
3. Never commit your forces to a losing battle, retreat and go elsewhere (and if a battle is hopeless and there's nothing you can do? don't stare at it mournfully, go do something else elsewhere!). You can try a few combinations in a skirmish vs null AI by using the `/cheat` command. Though a good rule of thumb is "who has more metal in their army?". Try watching games and selecting various armies to see their metal values, normally the more expensive army wins. :D
|
5 |
4. Try and continually be pressuring your opponent, finding out where he is and attacking where he's weak. It's not important to do damage, it's important to let your opponent know you're there and that he isn't safe and that he has to deal with these raiders you've got that are stopping him expanding and are hunting for openings.
|
5 |
4. Try and continually be pressuring your opponent, finding out where he is and attacking where he's weak. It's not important to do damage, it's important to let your opponent know you're there and that he isn't safe and that he has to deal with these raiders you've got that are stopping him expanding and are hunting for openings.
|
6 |
5. Similarly, expand aggressively, distracting your opponent by point 4 so he doesn't have the attention span to raid your constructors that are taking over the map :D
|
6 |
5. Similarly, expand aggressively, distracting your opponent by point 4 so he doesn't have the attention span to raid your constructors that are taking over the map :D
|
7 |
\n
|
7 |
\n
|
8 |
[quote]1) Enemy factory choice -
|
8 |
[quote]1) Enemy factory choice -
|
9 |
- Which units do I need to be wary of in the early game?
|
9 |
- Which units do I need to be wary of in the early game?
|
10 |
- What advantages do I have with this lab matchup (and on this map)?
|
10 |
- What advantages do I have with this lab matchup (and on this map)?
|
11 |
- What disadvantages/things to be cautiout of?[/quote]
|
11 |
- What disadvantages/things to be cautiout of?[/quote]
|
12 |
I don't think this is worth thinking about under 2200 ELO.
|
12 |
I don't think this is worth thinking about under 2200 ELO.
|
13 |
As long as you know the basic raider/riot/skirm/arti/assault classifications you have way lower hanging fruit until you're doing pretty high level play than learning all the individual unit matchups.
|
13 |
As long as you know the basic raider/riot/skirm/arti/assault classifications you have way lower hanging fruit until you're doing pretty high level play than learning all the individual unit matchups.
|
14 |
After that point the main thing to know is "can this unit kite that unit?" until like 2500 ELO.
|
14 |
After that point the main thing to know is "can this unit kite that unit?" until like 2500 ELO.
|