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B857841 2 on Leyline v1.1 (Multiplayer)

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Date Editor Before After
3/25/2020 11:03:54 PMGBrankPRO_Dregs before revert after revert
Before After
1 A pattern I tend to follow for resources early on is to make sure both resources are climbing at the same pace. 10-10 -> 12-12 -> 20-20 etc. Works for me because you can't use one resource well without the other. You can never have enough resources really. If you get to the stage where you've got too much energy, make sure you are overdriving, reclaiming and providing enough cons/caretakers. 1 A pattern I tend to follow for resources early on is to make sure both resources are climbing at the same pace. 10-10 -> 12-12 -> 20-20 etc. Works for me because you can't use one resource well without the other. You can never have enough resources really. If you get to the stage where you've got too much energy, make sure you are overdriving, reclaiming and providing enough cons/caretakers.
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3 As for your starting build order, to help guide you in that decision first evaluate the map. If it's huge, you can afford to build constructors first. If not, you may want to decide between rushing the enemy or trying to out eco them. Unfortunately, until you've scouted you won't know what the best decision to have made was. So tend to think of the first 2-3 units as gambling with the meta.
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3 Taking new areas is always dependant on what you've scouted ahead for, and depends upon a lot - the map, your fac, their fac, the build orders. Generally, if you're going to naked expand, you better be keeping pressure in the enemy base. If you're going to do it protected, make sure you send a proportionate escort to the size of the enemy's raiding force. By the time you get a tower up you should be ok (unless vs fencers). It's always good to have radar vision of your next expanse before moving there, if possible. 5 Taking new areas is always dependant on what you've scouted ahead for, and depends upon a lot - the map, your fac, their fac, the build orders. Generally, if you're going to naked expand, you better be keeping pressure in the enemy base. If you're going to do it protected, make sure you send a proportionate escort to the size of the enemy's raiding force. By the time you get a tower up you should be ok (unless vs fencers). It's always good to have radar vision of your next expanse before moving there, if possible.
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5 Bolas dies to scallop or numerous ducks bursting it. From hover factory, you can use scalpel or outnumber it with daggers. 7 Bolas dies to scallop or numerous ducks bursting it. From hover factory, you can use scalpel or outnumber it with daggers.