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why storages ARE needed
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why storages ARE needed
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1. they're cheap (a investment of 100m will return 500m in case of overflow)
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1. they're cheap (a investment of 100m will return 500m in case of overflow)
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2. Overflow is inevitable - reclaim. if the enemy is advancing upon a reclaim field you need to reclaim the shit asap which means OVERFLOW
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2. Overflow is inevitable - reclaim. if the enemy is advancing upon a reclaim field you need to reclaim the shit asap which means OVERFLOW
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3. it saves micro (duh)
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3. it saves micro (duh)
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4. You can enjoy the game better when you dont have to worry about mass overflow
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4. You can enjoy the game better when you dont have to worry about mass overflow
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5. did i mention burst demand?
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5. did i mention burst demand?
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Why auto-metal share IS needed:
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Why auto-metal share IS needed:
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1. if im going all-in on the trollcom then i want to not worry about facs yet i dont want to take up metal. so i want to donate a part of my income to my teammates so they can do some work (this applies to micro-intensive units as well
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1. if im going all-in on the trollcom then i want to not worry about facs yet i dont want to take up metal. so i want to donate a part of my income to my teammates so they can do some work (this applies to micro-intensive units as well
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What auto-metal share needs:
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What auto-metal share needs:
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1. at what percentage (of buffer) should auto-share start (default 100%)
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1. at what percentage (of buffer) should auto-share start (default 100%)
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2. how much of income to share (default 100%)
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2. how much of income to share (default 100%)
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3. top (%) of your team you want to give more to (default 100%, so everyone is equal)
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3. top (%) of your team you want to give more to (default 100%, so everyone is equal)
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(you can't give everything to one player as nubz will be even more upset at the army difference, favored players get 3x metal)
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(you can't give everything to one player as nubz will be even more upset at the army difference, favored players get 3x metal)
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4. players with (%) of metal buffer full to be ignored (default 80%, so anyone with 80% or more metal wont get any onerflow share. if everyone is over this threshold then it will be given to the player with most remaining storage (Not percentage based))
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4. players with (%) of metal buffer full to be ignored (default 80%, so anyone with 80% or more metal wont get any onerflow share. if everyone is over this threshold then it will be given to the player with most remaining storage (Not percentage based))
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problems:
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1. people creating smurfs to get more income
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