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B861594 2 on Fairyland 1.31 (Multiplayer)

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Date Editor Before After
3/31/2020 7:38:21 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 @Dregs asked me to have a look at this game involving Thug. In short I don't conclude anything about shield balance on the basis of this game. I think @Dregs plays it incorrectly by being too eager to dive in to push an advantage, attacking piecemeal and not using Rover mobility. 1 @Dregs asked me to have a look at this game involving Thug. In short I don't conclude anything about shield balance on the basis of this game. I think @Dregs plays it incorrectly by being too eager to dive in to push an advantage, attacking piecemeal and not using Rover mobility.
2 \n 2 \n
3 [spoiler]https://i.imgur.com/jxVARXO.png[/spoiler] 3 [spoiler]https://i.imgur.com/jxVARXO.png[/spoiler]
4 By 3:00 both players have expanded fairly peacefully. @Dregs is doing a bit better on economy but @ATOSTIC is about to fix it with a Caretaker. 4 By 3:00 both players have expanded fairly peacefully. @Dregs is doing a bit better on economy but @ATOSTIC is about to fix it with a Caretaker.
5 \n 5 \n
6 At 3:00 @Dregs spots the enemy commander and moves all units to fight it head-on. All the fighting in the relevant parts of the game takes place in this area. I think this is the strategic mistake of the matchup, since choosing to fight in a single location negates the Rover speed advantage. 6 At 3:00 @Dregs spots the enemy commander and moves all units to fight it head-on. All the fighting in the relevant parts of the game takes place in this area. I think this is the strategic mistake of the matchup, since choosing to fight in a single location negates the Rover speed advantage.
7 \n 7 \n
8 [spoiler]https://i.imgur.com/YJS2oHa.jpg[/spoiler] 8 [spoiler]https://i.imgur.com/YJS2oHa.jpg[/spoiler]
9 By 5:00 @Dregs has lost a Ravager, Ripper and Fencer (630 metal) to attacking into the enemy commander and then retreating. @ATOSTIC has lost a Thug and an Outlaw (420 metal). I think there is a big mistake here, which is the 1050 metal in army left rallied just south of the battle. This latency in getting units to the front probably makes up the difference in economy management from earlier. 9 By 5:00 @Dregs has lost a Ravager, Ripper and Fencer (630 metal) to attacking into the enemy commander and then retreating. @ATOSTIC has lost a Thug and an Outlaw (420 metal). I think there is a big mistake here, which is the 1050 metal in army left rallied just south of the battle. This latency in getting units to the front probably makes up the difference in economy management from earlier.
10 \n 10 \n
11 [spoiler]https://i.imgur.com/ZUHnTNi.jpg[/spoiler] 11 [spoiler]https://i.imgur.com/ZUHnTNi.jpg[/spoiler]
12 At 5:24 @ATOSTIC pulls back to meet his reinforcements and kills the Rovers. 12 At 5:24 @ATOSTIC pulls back to meet his reinforcements and kills the Rovers.
13 \n 13 \n
14 [spoiler]https://i.imgur.com/qIxvpmj.jpg[/spoiler] 14 [spoiler]https://i.imgur.com/qIxvpmj.jpg[/spoiler]
15 At 6:05 @ATOSTIC attacks and picks off an out of position Ravager. The Stardust fights it off with support and he loses a Felon and some other units. 15 At 6:05 @ATOSTIC attacks and picks off an out of position Ravager. The Stardust fights it off with support and he loses a Felon and some other units.
16 \n 16 \n
17 [spoiler]https://i.imgur.com/XZrlVLm.jpg[/spoiler] 17 [spoiler]https://i.imgur.com/XZrlVLm.jpg[/spoiler]
18 By 6:41 the pattern for the rest of the game is set. @Dregs feeds handfuls of units into the shieldball on multiple occasions. Other positions on the map are barely attacked. 18 By 6:41 the pattern for the rest of the game is set. @Dregs feeds handfuls of units into the shieldball on multiple occasions. Other positions on the map are barely attacked.
19 \n 19 \n
20 @Dregs has spend 1310 metal on defenses on the other side of the map so far, while @ATOSTIC has spent 530. The shieldball costing 2150 is fought piecemeal by Ravagers and Rippers over the next minute, but with no individual assault costing more than 500 metal. 20 @Dregs has spend 1310 metal on defenses on the other side of the map so far, while @ATOSTIC has spent 530. The shieldball costing 2150 is fought piecemeal by Ravagers and Rippers over the next minute, but with no individual assault costing more than 500 metal.
21 \n 21 \n
22 Thug is certainly looking fairly powerful and it is interesting to see the slow valuable units beat the less efficient mobile units. None of the engagements seemed to be wildly off. I would expect 630 cost in Rovers to lose when assaulting 420 cost in Shields plus a Lotus and Guardian commander. 22 Thug is certainly looking fairly powerful and it is interesting to see the slow valuable units beat the less efficient mobile units. None of the engagements seemed to be wildly off. I would expect 630 cost in Rovers to lose when assaulting 420 cost in Shields plus a Lotus and Guardian commander.
23 \n 23 \n
24 What I want to see from Rover is more mobility play and better use of Fencer. In this game each battle had one or two Fencers sitting on the side of each battle, however they had to set up after the battle started because a lot of battles were Rover assaults. I think Fencers should be used to force confrontations instead of as a bit of extra DPS (if they should be used at all here). Fencers are significantly faster than Thugs and have the DPS to break through three Thug shields. In theory they are impossible to catch or harass without Bandit or Rogue. 24 What I want to see from Rover is more mobility play and better use of Fencer. In this game each battle had one or two Fencers sitting on the side of each battle, however they had to set up after the battle started because a lot of battles were Rover assaults. I think Fencers should be used to force confrontations instead of as a bit of extra DPS (if they should be used at all here). Fencers are significantly faster than Thugs and have the DPS to break through three Thug shields. In theory they are impossible to catch or harass without Bandit or Rogue.
25 \n
26 This game could have gone differently if the Rovers that were idling near the battle at 5:00 participated. The faster reinforce time of Rover is part of the mobility advantage, and it was not used.