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B861594 2 on Fairyland 1.31 (Multiplayer)

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Date Editor Before After
3/31/2020 12:13:34 PMGBrankPRO_Dregs before revert after revert
3/31/2020 12:12:32 PMGBrankPRO_Dregs before revert after revert
Before After
1 Great breakdown and analysis of how the game played out. It's hard to refute where I messed up, but it doesn't invalidate the core sentiment I've been getting at ever since the outlaw buff. 1 Great breakdown and analysis of how the game played out. It's hard to refute where I messed up, but it doesn't invalidate the core sentiment I've been getting at ever since the outlaw buff.
2 \n 2 \n
3 Even if I had played better I would still assert that in rovers vs shieldbots, equal metal spent on both sides, shieldbots will always come out on top in combat thanks to unit synergy. 3 Even if I had played better I would still assert that in rovers vs shieldbots, equal metal spent on both sides, shieldbots will always come out on top in combat thanks to unit synergy.
4 \n 4 \n
5 There's only so much time you have a "mobility advantage" over shieldbots for. But being that Fairyland is a good defensive map and it's so easy to just queue an outlaw and shutdown any raid, what are you actually meant to do with this mobility? 5 There's only so much time you have a "mobility advantage" over shieldbots for. But being that Fairyland is a good defensive map and it's so easy for the SB player to just queue an outlaw and shutdown any raid, what are you actually meant to do with this mobility?
6 \n 6 \n
7 Once you've failed to raid their base, there's usually only 3 expansions left to check. One of which will usually have their commander, one of which will be empty and pointless to raid, and one of which will be easily re-inforcable. It doesn't take long for the SB player to secure enough spots to fund an army that can't be fought by rovers anymore. 7 Once you've failed to raid their base, there's usually only 3 expansions left to check. One of which will usually have their commander, one of which will be empty and pointless to raid, and one of which will be easily re-inforcable. It doesn't take long for the SB player to secure enough spots to fund an army that can't be fought by rovers anymore.
8 \n 8 \n
9 Are rovers meant to expand faster than SB under duress of bandit raids which rover's cheap raiders are bad at handling? Build porc to prevent it even though you know that a shieldball will invalidate it shortly anyway? 9 Are rovers meant to expand faster than SB under duress of bandit raids which rover's cheap raiders are bad at handling? Build porc to prevent it even though you know that a shieldball will invalidate it shortly anyway?
10 \n 10 \n
11 I also don't want to spend all of my micro barely chipping away at thugs with fencers just because they move quickly. Unless you have an overinvestment in them, you're not going to do meaningful damage before you're pressed back onto the defensive. 11 I also don't want to spend all of my micro barely chipping away at thugs with fencers just because they move quickly. Unless you have an overinvestment in them, you're not going to do meaningful damage before you're pressed back onto the defensive.
12 \n 12 \n
13 Meanwhile unit-wise scorcher is a nono thanks to outlaw/bandit. Ripper gets toasted by felon/rogue. So does domi. Ravager is really all you have left but outlaw makes those struggle and shield's variety of units quickly step in and solve that - particularly snitch. 13 Meanwhile unit-wise scorcher is a nono thanks to outlaw/bandit. Ripper gets toasted by felon/rogue. So does domi. Ravager is really all you have left but outlaw makes those struggle and shield's variety of units quickly step in and solve that - particularly snitch.
14 \n 14 \n
15 Now, I'm not asking for water to be parted here. I just want you to see that Thug's durability/cheapness and Outlaw's overtuned damage/slow/range is the core of why rovers can't cost effectively do much about them. 15 Now, I'm not asking for water to be parted here. I just want you to see that Thug's durability/cheapness and Outlaw's overtuned damage/slow/range is the core of why rovers can't cost effectively do much about them.
16 \n 16 \n
17 I mean shit.... We're even seeing Randy beginning to play SBs more frequently in favour of rovers on certain maps. This is a guy who said he picks what works until it gets nerfed, not disimilar to UG's modus operandi. This should be another subtle clue as to which way the wind is blowing on this topic. 17 I mean shit.... We're even seeing Randy beginning to play SBs more frequently in favour of rovers on certain maps. This is a guy who said he picks what works until it gets nerfed, not disimilar to UG's modus operandi. This should be another subtle clue as to which way the wind is blowing on this topic.