Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B861594 2 on Fairyland 1.31 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/31/2020 2:36:57 PMGBrankPRO_Dregs before revert after revert
Before After
1 Glad you chimed in Randy, it's always better hearing it from the source. 1 Glad you chimed in Randy, it's always better hearing it from the source.
2 \n 2 \n
3 If playing SBs myself (or fencer spam or dagger spam on other maps) is the answer, then I lose appetite for ZK because I'm not really playing a game with options, I'm following a ruleset to the letter instead. Factory RPS and metas where certain factories are nearly mandatory are the most limiting things to gameplay here. 3 If playing SBs myself (or fencer spam or dagger spam on other maps) is the answer, then I lose appetite for ZK because I'm not really playing a game with options, I'm following a ruleset to the letter instead. Factory RPS and metas where certain factories are nearly mandatory are the most limiting things to gameplay here.
4 \n 4 \n
5 Now, you returned to ZK recently shortly after I did, our ratings were very similar. During this time you stuck (mostly) to what we mutually discovered to be key strategies. I half continued to deviate and tried to force alternative strategies and factories to work, and look how that's impacted my rating vs yours (although I am willing to admit that you're no doubt a more consistently good player than I am right now). Conversely, we've had games where you tried to mix it up and I went rovers/hovers and further validated our findings. 5 Now, you returned to ZK recently shortly after I did, our ratings were very similar. During this time you stuck (mostly) to what we mutually discovered to be key strategies. I half continued to deviate and tried to force alternative strategies and factories to work, and look how that's impacted my rating vs yours (although I am willing to admit that you're no doubt a more consistently good player than I am right now). Conversely, we've had games where you tried to mix it up and I went rovers/hovers and further validated our findings.
6 \n 6 \n
7 The reason I mention the above is because it illustrates just how handcuffed to a limited subset of options we are at the top 10 if we value our rating. If those options aren't broadened, we're just repeating the same shit, over and over again and frankly that's an insane waste of time - but worse still, a waste of all the other cool things built into the game that are owled because 2 or 3 things are overtuned. 7 The reason I mention the above is because it illustrates just how handcuffed to a limited subset of options we are at the top 10 if we value our rating. If those options aren't broadened, we're just repeating the same shit, over and over again and frankly that's an insane waste of time - but worse still, a waste of all the other cool things built into the game that are owled because 2 or 3 things are overtuned.
8 \n 8 \n
9 We CAN subvert that issue with further balance tweaking, but I don't often hear anyone saying they have a problem with repetition. Glad UG did though. 9 We CAN subvert that issue with further balance tweaking, but I don't often hear anyone saying they have a problem with repetition. Glad UG did though ( at least where map pool was concerned) .