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B862972 2 on Banana Republic v1.0.1 (Multiplayer)

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Date Editor Before After
4/1/2020 12:26:12 PMUSrankUltraGodzilla before revert after revert
4/1/2020 12:14:58 PMUSrankUltraGodzilla before revert after revert
4/1/2020 12:14:33 PMUSrankUltraGodzilla before revert after revert
4/1/2020 12:13:38 PMUSrankUltraGodzilla before revert after revert
Before After
1 I think shields is a strong choice vs rover as it counters a good deal of the fac very efficiently indeed however that doesn't change the fact as while it is great vs some factories it is not so great vs others such as jump and spiders. 1 I think shields is a strong choice vs rover as it counters a good deal of the fac very efficiently indeed however that doesn't change the fact as while it is great vs some factories it is not so great vs others such as jump and spiders.
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3 Factory RPS is most certainly still a thing I feel like and it is not necessarily easy to balance a factory particulary towards a single factory without possibly causing significant changes in how it plays vs other factories. 3 Factory RPS is most certainly still a thing I feel like and it is not necessarily easy to balance a factory particulary towards a single factory without possibly causing significant changes in how it plays vs other factories.
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5 I would personally ask the following 5 I would personally ask the following
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7 How closely should we stray from allowing factories to have their advantages on their "Favored" map type and non favored map types? 7 How closely should we stray from allowing factories to have their advantages on their "Favored" map type and non favored map types?
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9 Is there data to support whether one factory is winning vs others too much? 9 Is there data to support whether one factory is winning vs others too much?
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11 What particular units seem to be the main issue and why? 11 What particular units seem to be the main issue and why?
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14 Personally I find factory rps to be moderately annoying however I have found rover will generally play on a pretty much even playing field vs shield granted both players play properly/use the appropriate counters. 14 Personally I find factory rps to be moderately annoying however I have found rover will generally play on a pretty much even playing field vs shield granted both players play properly/use the appropriate counters.
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16 I think shield most certainly holds an edge on smaller maps that have choke points vs rover that can be abused but rover has powerful raiding tools that can be difficult to catch on maps that have the space. 16 I think shield most certainly holds an edge on smaller maps that have choke points vs rover that can be abused but rover has powerful raiding tools that can be difficult to catch on maps that have the space.
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18 I think each factory has distinct advantages over the other that still provides them a chance to one up the other. 18 I think each factory has distinct advantages over the other that still provides them a chance to one up the other.
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20 Not much can stop ravagers from running around a shield ball and killing back eco for example. 20 Not much can stop ravagers from running around a shield ball and killing back eco for example.
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22 Rippers kite thugs/outlaws forcing rogues. 22 Rippers kite thugs/outlaws forcing rogues.
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24 In which case the only answer here is dom. Which is not very cost effective vs rogue in many situations unless you are tediously dodging all the shots. 24 In which case the only answer here is dom. Which is not very cost effective vs rogue in many situations unless you are tediously dodging all the shots.
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26 I think this is possibly a situation where the fac who has the better skirm receives a notable advantage such as when recluse fights shields or moderator fights tank ect.. so perhaps its actually the skirms which may need to be looked at as a whole since they potentially lead to some rps styled gameplay 26 I think this is possibly a situation where the fac who has the better skirm receives a notable advantage such as when recluse fights shields or moderator fights tank ect.. so perhaps its actually the skirms which may need to be looked at as a whole since they potentially lead to some rps styled gameplay
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33 Also after watching this replay I feel like that corner is in my opinion very inferior compared to the top version that has an easy to access geo right at the start of the match. I always found the geo corner and mid spawn near super mex to work the best.
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