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New Objectives?

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Date Editor Before After
4/3/2020 4:00:40 AMBRrankManored before revert after revert
Before After
1 I suppose Zero-k could have some "classic" gameplay modes commonly implemented into other RTS, such as King of the Hill, Point Control, etc. 1 I suppose Zero-k could have some "classic" gameplay modes commonly implemented into other RTS, such as King of the Hill, Point Control, etc.
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3 Although I suspect gameplay wouldn't be changed much, other than maybe making games end faster after the're decided, since you don't have to control mid and then assault the enemy's base, just controlling mid wins. 3 Although I suspect gameplay wouldn't be changed much, other than maybe making games end faster after the're decided, since you don't have to control mid and then assault the enemy's base, just controlling mid wins.
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5 More complex alternate modes like Zero Wars would be fun but also require a lot more work to implement. 5 More complex alternate modes like Zero Wars would be fun but also require a lot more work to implement.
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7 We technically already have "assassination" in the sense of that there is a setting that will make a team auto-lose if all its commanders die. But since commanders are easy to hide, it tends to not change much in large team games. Maybe there could be a variant where commanders are more powerful, but also always visible?
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