Loading...
  OR  Zero-K Name:    Password:   

Post edit history

New Objectives?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/3/2020 5:56:17 AMDErankAdminmojjj before revert after revert
4/3/2020 5:55:35 AMDErankAdminmojjj before revert after revert
4/3/2020 5:54:53 AMDErankAdminmojjj before revert after revert
Before After
1 if you have played Unreal Tournament: 1 if you have played Unreal Tournament:
2 \n 2 \n
3 Domination Game Mode. 3 Domination Game Mode.
4 There are markers placed all over the map. (most times in an uneven number). 4 There are markers placed all over the map. (most times in an uneven number).
5 \n 5 \n
6 * while you have a building/unit inside its radius (e.g. glaive-like, or even like a metal-spot so only one can "build on the spot"), and the enemey has not, it is owned by you. 6 * while you have a building/unit inside its radius (e.g. glaive-like, or even like a metal-spot so only one can "build on the spot"), and the enemey has not, it is owned by you.
7 * while you own this, it generated win-points for you 7 * while you own this, it generated win-points for you
8 * when one team has reached a certain point-level, you win. 8 * when one team has reached a certain point-level, you win.
9 * win-points are visible for everyone through UI (needs wupgettery?) 9 * win-points are visible for everyone through UI (needs wupgettery?)
10 * FFA also possible 10 * FFA also possible
11 \n 11 \n
12 ############ 12 ############
13 \n 13 \n
14 i also liked the "assault" game mode in UT, where 2 teams have different tasks. e. g. defend a position, and the other one assault it ( there were more if i recall, e. g. stop a train etc) . 2 rounds are played, with switching roles. time limit for each round. very map-specific conditions to achive objectives in a certain order to assault. like 'destroy A so B gets accessable', bring a unit to B and a teleporter is functioning etc. the win condition is, who can make more objectives and how fast. 14 i also liked the "assault" game mode in UT, where 2 teams have different tasks. e. g. defend a position, and the other one assault it ( there were more if i recall, e. g. stop a train etc) . 2 rounds are played, with switching roles. time limit for each round. very map-specific conditions to achive objectives in a certain order to assault. like 'destroy A so B gets accessable', bring a unit to B and a teleporter C is functioning etc. the win condition is, who can make more objectives and how fast.
15 \n 15 \n
16 i do not know if this is possible in ZK, it sounds like a mission and would be very map-specific. but for a shooter, it really grided my gears. 16 i do not know if this is possible in ZK, it sounds like a mission and would be very map-specific. but for a shooter, it really grided my gears.