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Lobster

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Date Editor Before After
4/9/2020 12:32:11 PMEErankAdminAnarchid before revert after revert
4/9/2020 12:31:50 PMEErankAdminAnarchid before revert after revert
4/9/2020 12:30:14 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]that is the kind of thinking that gave us the blastwing...[/quote] 1 [quote]that is the kind of thinking that gave us the blastwing...[/quote]
2 You are going to have to elaborate on that. 2 You are going to have to elaborate on that.
3 \n 3 \n
4 They way i see the blastwing analogy, this is a situation where you need more cost in "pickets" (3 venom) to stop an attack by "blastwings" (2 lobster). I am suggesting to make "pickets" very slightly better at stopping "blastwings" (so that 2 venom are needed rather than 3), to which you counter that nope, [u]nothing[/u] should be able to cost-effectively stop the "blastwing"? 4 They way i see the blastwing analogy, this is a situation where you need more cost in "pickets" (3 venom) to stop an attack by "blastwings" (2 lobster). I am suggesting to make "pickets" very slightly better at stopping "blastwings" (so that 2 venom are needed rather than 3), to which you counter that nope, [u]nothing[/u] should be able to cost-effectively stop the "blastwing"?
5 \n 5 \n
6 Meanwhile @Senaven seems to think that having to use more than zero venom is already unfair. 6 Meanwhile @Senaven seems to think that having to use more than zero venom is already unfair.
7 \n 7 \n
8 Thinking out of the box, a well-placed Widow could also work i guess. But its much smaller range means being able to place it perf3ctlt, which is unrealistic. 8 Thinking out of the box, a well-placed Widow could also work i guess. But its much smaller range means being able to place it perfectly, which is unrealistic.