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Widgets vs Cheating

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Date Editor Before After
4/15/2020 12:41:35 PMGBrankdyth68 before revert after revert
Before After
1 @Dregs 1 @Dregs
2 [quote]If you're not watching over them, they deserve whatever happens to them as with anything else you don't pay attention to.[/quote] 2 [quote]If you're not watching over them, they deserve whatever happens to them as with anything else you don't pay attention to.[/quote]
3 How does that make the game more fun? 3 How does that make the game more fun?
4 I don't think the word "deserves" really has a place in ZK discussions, that way lies Starcraft style "if you are unable or unwilling to set a dozen hotkeys and flick between all areas of the map several times a second you deserve whatever happens to your unattended units". I don't think that kind of constant need for attention makes thing more fun, I think it makes things less fun. 4 I don't think the word "deserves" really has a place in ZK discussions, that way lies Starcraft style "if you are unable or unwilling to set a dozen hotkeys and flick between all areas of the map several times a second you deserve whatever happens to your unattended units". I don't think that kind of constant need for attention makes thing more fun, I think it makes things less fun.
5 \n 5 \n
6 @PRO_rANDY 6 @PRO_rANDY
7 [quote]Someone building fleas to distract enemy high-damage-single-shot units should be rewarded, and the Lance player already has a perfectly good solution available which is to set his unit to hold fire then target what he wants to kill.[/quote] 7 [quote]Someone building fleas to distract enemy high-damage-single-shot units should be rewarded, and the Lance player already has a perfectly good solution available which is to set his unit to hold fire then target what he wants to kill.[/quote]
8 This reads a bit like you are trying to defend your competitive advantage you hold due to higher APM (and/or good hotkey usage). I think that's antithetical to the ZK philosophy of reducing micromanagement burden. 8 This reads a bit like you are trying to defend your competitive advantage you hold due to higher APM (and/or good hotkey usage). I think that's antithetical to the ZK philosophy of reducing micromanagement burden.
9 *Why* exactly should a particular play be rewarded? 9 *Why* exactly should a particular play be rewarded?
10 \n 10 \n
11 @GoogleFrog 11 @GoogleFrog
12 [q]That post is a complete mess and you should not expect anyone to look through it to find the thing you're referencing.[/q] 12 [q]That post is a complete mess and you should not expect anyone to look through it to find the thing you're referencing.[/q]
13 That's fair. 13 That's fair.
14 Here's the relevant bit: 14 Here's the relevant bit:
15 [q]that big number is the reclaim amount on the floor, the scorpion is cloaked you could tell by its icon, you could tell if it was stunned too, and those structures are in progress. 15 [q]that big number is the reclaim amount on the floor, the scorpion is cloaked you could tell by its icon, you could tell if it was stunned too, and those structures are in progress.
16 [img]https://i.imgur.com/fVEqjAo.png[/img][/q] 16 [img]https://i.imgur.com/fVEqjAo.png[/img][/q]
17 \n 17 \n
18 @GoogleFrog
18 [q]As I said, a widget disabled by default barely existed for the purpose of this topic.[/q] 19 [q]As I said, a widget disabled by default barely existed for the purpose of this topic.[/q]
19 Eh? 20 Eh?
20 Are you using discoverability as your criteria for what counts as a "cheating" widget? Because the widget list is way more discoverable that things like circle guard, fire-once and pressing "B" to sink buildings. 21 Are you using discoverability as your criteria for what counts as a "cheating" widget? Because the widget list is way more discoverable that things like circle guard, fire-once and pressing "B" to sink buildings.