1 |
[q]This reads a bit like you are trying to defend your competitive advantage you hold due to higher APM (and/or good hotkey usage). I think that's antithetical to the ZK philosophy of reducing micromanagement burden.
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1 |
[q]This reads a bit like you are trying to defend your competitive advantage you hold due to higher APM (and/or good hotkey usage). I think that's antithetical to the ZK philosophy of reducing micromanagement burden.
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2 |
Why exactly should a particular play be rewarded?[/q]
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2 |
Why exactly should a particular play be rewarded?[/q]
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3 |
Reducing micromanagement burden is not quite a central philosophy of ZK. It would be a very different game if it was. Something closer to what you are trying to get at could be the philosophy of removing non-decisions.
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3 |
Reducing micromanagement burden is not quite a central philosophy of ZK. It would be a very different game if it was. Something closer to what you are trying to get at could be the philosophy of removing non-decisions.
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4 |
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4 |
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5 |
[q]Eh?
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5 |
[q]Eh?
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6 |
Are you using discoverability as your criteria for what counts as a "cheating" widget? Because the widget list is way more discoverable that things like circle guard, fire-once and pressing "B" to sink buildings.[/q]
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6 |
Are you using discoverability as your criteria for what counts as a "cheating" widget? Because the widget list is way more discoverable that things like circle guard, fire-once and pressing "B" to sink buildings.[/q]
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7 |
I did not say "cheating" as this topic is much broader. And I did not say discoverability as that is only a part of the issue. I dispute that the widget list is more 'usefully discoverable' or that the widget list is even the same type of thing as something like circle guard. On particulars:
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7 |
I did not say "cheating" as this topic is much broader. And I did not say discoverability as that is only a part of the issue. I dispute that the widget list is more 'usefully discoverable' or that the widget list is even the same type of thing as something like circle guard. On particulars:
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8 |
* Circle Guard is written here: https://zero-k.info/mediawiki/index.php?title=Unit_commands
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* Circle Guard is written here: https://zero-k.info/mediawiki/index.php?title=Unit_commands
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* Fire Once should be written here: https://zero-k.info/mediawiki/index.php?title=Unit_commands
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* Fire Once should be written here: https://zero-k.info/mediawiki/index.php?title=Unit_commands
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* Pressing "B" to sink buildings is clearly written in the Hotkeys menu. This can be accessed with Simple Settings enabled. Part of the reason for filling out the hotkeys menu is to enhance the discoverability of features like these.
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10 |
* Pressing "B" to sink buildings is clearly written in the Hotkeys menu. This can be accessed with Simple Settings enabled. Part of the reason for filling out the hotkeys menu is to enhance the discoverability of features like these.
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11 |
\n
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11 |
\n
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12 |
The
widget
menu,
on
the
other
hand,
is
a
minefield.
It
may
be
technically
easier
to
discover
if
you
happen
to
press
Ctrl+F11
(
otherwise
you
need
to
untick
Simple
Settings
and
tick
Advanced
Settings)
,
but
it
takes
a
lot
more
work
to
discover
how
to
use
it
without
blowing
up
your
UI.
The
widgets
that
are
disabled
by
default
are
bound
to
be
a
bit
temperamental
and
it
can
be
hard
to
see
if
they
are
doing
anything
at
all.
The
descriptions
are
not
helpful.
I
assume
the
followup
to
the
claim
'the
widget
list
is
discoverable'
will
be
'therefore
simply
putting
the
current
player
widgets
there
fixes
fairness'
just
makes
the
minefield
worse.
|
12 |
The
widget
menu,
on
the
other
hand,
is
a
minefield.
It
may
be
technically
easier
to
discover
if
you
happen
to
press
Ctrl+F11
(
otherwise
you
need
to
untick
Simple
Settings
and
tick
Advanced
Settings)
,
but
it
takes
a
lot
more
work
to
discover
how
to
use
it
without
blowing
up
your
UI.
The
widgets
that
are
disabled
by
default
are
bound
to
be
a
bit
temperamental
and
it
can
be
hard
to
see
if
they
are
doing
anything
at
all.
The
descriptions
are
not
helpful.
I
assume
the
followup
to
the
claim
"the
widget
list
is
discoverable"
will
be
"therefore
simply
putting
the
current
player
widgets
there
fixes
fairness",
which
just
makes
the
minefield
worse.
|
13 |
\n
|
13 |
\n
|
14 |
The widget list may as well not exist for this topic simply because if you put a widget there I don't expect very many people to even notice.
|
14 |
The widget list may as well not exist for this topic simply because if you put a widget there I don't expect very many people to even notice.
|