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storages can throw team games.

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Date Editor Before After
4/30/2020 2:15:32 AMAUrankAdminGoogleFrog before revert after revert
4/30/2020 2:15:20 AMAUrankAdminGoogleFrog before revert after revert
4/30/2020 2:14:50 AMAUrankAdminGoogleFrog before revert after revert
4/30/2020 2:13:43 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 @shrimpy you must demonstrate that storage spamming is significantly worse than any other ways to make bad plays. 1 @shrimpy you must demonstrate that storage spamming is significantly worse than any other ways to make bad plays.
2 \n 2 \n
3 In your examples player A could just as easily do the following: 3 In your examples player A could just as easily do the following:
4 * Make an area cloaker for his own base. 4 * Make an area cloaker for his own base.
5 * Start building a Starlight. 5 * Start building a Starlight.
6 This would stall Player B just as hard. 6 This would stall Player B just as hard.
7 \n 7 \n
8 The fact of the matter is that the energy income of Player A goes to his projects first, only being sent off to the team as his storage fills. If he spends the energy or makes storage then he is the one that gets to use it. The alternative to this system is one where you build a Singu and have it drained by an ally spamming area cloakers in their own base with no energy structures of their own. 8 The fact of the matter is that the energy income of Player A goes to his projects first, only being sent off to the team as his storage fills. If he spends the energy or makes storage then he is the one that gets to use it. The alternative to this system is one where you build a Singu and have it drained by an ally spamming area cloakers in their own base with no energy structures of their own.
9 \n 9 \n
10 Now, there was a more complex situation in which a player making storages would temporarily 'drain' more of the shared team energy than a player that merely spams cloakers. This met the criteria for storage being significantly worse than other ways to make bad plays, so I fixed it. If you think there are still issues then you'll have to try harder to find a demonstration, and ideally make an example replay with some NullAIs. 10 Now, there was a more complex situation in which a player making storages would temporarily 'drain' more of the shared team energy than a player that merely spams cloakers. This met the criteria for storage being significantly worse than other ways to make bad plays, so I fixed it. If you think there are still issues then you'll have to try harder to demonstrate it, and ideally make an example replay with some NullAIs.