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I've checked the replay and done some tests.
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I've checked the replay and done some tests.
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2 |
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3 |
It's the down-beam that causes the deformation (e.g. glint-to-target beam).
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It's the down-beam that causes the deformation (e.g. glint-to-target beam).
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5 |
It *does* collide with the building, however that doesn't prevent deformation.
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It *does* collide with the building, however that doesn't prevent deformation.
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The reason could be that Craterpuncher's aoe is 140, while Starlight's colvol is a box sized 100x120x100. But changing the height of this box to 150 fails to prevent the Starlight from being moved as the beam craters the surroundings.
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The reason could be that Craterpuncher's aoe is 140, while Starlight's colvol is a box sized 100x120x100. But changing the height of this box to 150 fails to prevent the Starlight from being moved as the beam craters the surroundings.
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8 |
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9 |
A beam shooting directly next to a Starlight - where its collision volume should have no business blocking anything, but close enough - causes it to consistently slide down. So i think in general relying on colvol blocking is not going to work.
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