| 1 | 
                    
                        
            People still use nukes, and sometimes they are successful, so what's the problem?
                     | 
                    1 | 
                    
                        
            People still use nukes, and sometimes they are successful, so what's the problem?
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            There are counters to Antinuke and counters to those counters.  A successful nuke does not guarantee victory, it's still a substantial investment with a fixed time delay, and unless you can get build a Silo in range or for some reason they couldn't defend against Scythe/Widow/Raven you won't be able to hit the backline.
                     | 
                    3 | 
                    
                        
            There are counters to Antinuke and counters to those counters.  A successful nuke does not guarantee victory, it's still a substantial investment with a fixed time delay, and unless you can get build a Silo in range or for some reason they couldn't defend against Scythe/Widow/Raven you won't be able to hit the backline.
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            The campaign introduces players to these concepts, there is a mission where you nuke things and have to deal with Anti by whatever means you like.
                     | 
                    5 | 
                    
                        
            The campaign introduces players to these concepts, there is a mission where you nuke things and have to deal with Anti by whatever means you like.
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            8000 for Trinity and  3240 for one shot is [b]really cheap[/b] for the reach and damage potential.  Like most things in ZK, it is practically better on some maps than others, and that is fine.  e.g. on a wide map opponent needs at least three Antis for full coverage, now you're even on building cost except you can still snipe armies advancing past Anti coverage and you only need to disable one to get a shot on backline.  If you're on something like StormSiege it's really easy to get full Anti coverage and hard to sneak an Anti counter unless you win the ground game.
                     | 
                    7 | 
                    
                        
            8000 for Trinity and  3240 for one shot is [b]really cheap[/b] for the reach and damage potential.  Like most things in ZK, it is practically better on some maps than others, and that is fine.  e.g. on a wide map opponent needs at least three Antis for full coverage, now you're even on building cost except you can still snipe armies advancing past Anti coverage and you only need to disable one to get a shot on backline.  If you're on something like StormSiege it's really easy to get full Anti coverage and hard to sneak an Anti counter unless you win the ground game.
                     | 
                
                
                    | 8 | 
                    
                        
            \n
                     | 
                    8 | 
                    
                        
            \n
                     | 
                
                
                    | 9 | 
                    
                        
            [q]Antinuke make cost just with one interception.[/q]
                     | 
                    9 | 
                    
                        
            [q]Antinuke make cost just with one interception.[/q]
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                    | 10 | 
                    
                        
            \n
                     | 
                    10 | 
                    
                        
            \n
                     | 
                
                
                    | 11 | 
                    
                        
            Trinity makes cost by nuking one EMPed Anti.
                     | 
                    11 | 
                    
                        
            Trinity makes cost by nuking one EMPed Anti.
                     | 
                
                
                    | 12 | 
                    
                        
            \n
                     | 
                    12 | 
                    
                        
            \n
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                    | 13 | 
                    
                        
            An 
            interesting 
            thing 
            about 
            nukes 
            in 
            team 
            games 
            is 
            that 
            a 
            player 
            playing 
            the 
            Trinity 
            game 
            is 
            playing 
            a 
            different 
            game 
            from 
            everybody 
            else.
             
             
            They 
            need 
            to 
            do 
            little 
            but 
            reclaim,
             
            scouting,
             
            and 
            siloing 
            to 
            be 
            successful,
             
            while 
            everybody 
            else 
            is 
            trying 
            to 
            break 
            robots 
            or 
            play 
            tower 
            defense.
                     | 
                    13 | 
                    
                        
            An 
            interesting 
            thing 
            about 
            nukes 
            in 
            team 
            games 
            is 
            that 
            a 
            player 
            playing 
            the 
            Trinity 
            game 
            is 
            playing 
            a 
            different 
            game 
            from 
            everybody 
            else.
             
             
            They 
            need 
            to 
            do 
            little 
            but 
            reclaim,
             
            scouting,
             
            and 
            siloing 
            to 
            be 
            successful,
             
            while 
            everybody 
            else 
            is 
            trying 
            to 
            break 
            robots 
            or 
            play 
            tower 
            defense.
             
             
            For 
            opposing 
            team 
            to 
            have 
            proper 
            Anti 
            coverage 
            and 
            defense 
            takes 
            effort 
            from 
            multiple 
            players 
            and 
            it 
            doesn't 
            always 
            happen.
                     |