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Map Incandescence 2.2

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Date Editor Before After
5/16/2020 4:50:01 PMEErankAdminAnarchid before revert after revert
Before After
1 This line needs to be gone from lava.lua in this map: 1 This line needs to be gone from lava.lua in this map:
2 { { { 2 { { { Spring. SetMapRenderingParams( { voidWater = true, voidGround = true} ) } } }
3 Spring. SetMapRenderingParams( { voidWater = true, voidGround = true} ) 3
4 } } } 4 It adds nothing, but it also sets voidground to true for this map. This in turn causes all cegs that require ground=true to spawn to not spawn - e. g. commander laser targeted at ground will just end abruptly with no endpoint flash.
5 \n 5 \n
6 It adds nothing, but it also sets voidground to true for this map. This in turn causes all cegs that require ground=true to spawn to not spawn - e.g. commander laser targeted at ground won't work.
7 \n 6 \n
8 More to the point, the first effect to happen in most ZK games - facplop flash - is also blocked by this. 7 More to the point, the first effect to happen in most ZK games - facplop flash - is also blocked by this.