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Should there be a Strider arti killer/heavy raider?

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Date Editor Before After
5/20/2020 11:47:41 PMBRrankManored before revert after revert
Before After
1 Zero-K is structured such that the late game will always be dominated by the biggest, baddest artillery units. 1 Zero-K is structured such that the late game will always be dominated by the biggest, baddest artillery units.
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3 If there is a reasonably priced unit that has enough tankiness and firepower to punch/tank through heavy defenses and kill a Merlin, it will definitely be OP overall and highly useful for many other purposes. 3 If there is a reasonably priced unit that has enough tankiness and firepower to punch/tank through heavy defenses and kill a Merlin, it will definitely be OP overall and highly useful for many other purposes.
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5 Also, I disagree that Merlin is hard to kill. Poorly defended Merlin is pretty easy to kill, just don't keep your units bunched up. If the Merlin is behind heavy defenses... well, read that first line again. 5 Also, I disagree that Merlin is hard to kill. Poorly defended Merlin is pretty easy to kill, just don't keep your units bunched up. If the Merlin is behind heavy defenses... well, read that first line again.
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7 Also Scorpions are pretty good Merlin Killers as long as they have a clear path, which is frequent in maps in which the enemy relies on terrain more so than units to keep their Merlin safe.